It will cost some tris, but as I said they're cheaper than textures. Here's a bit more info on modularity: http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironment%5Cb%29 How to use trimming: from http://www.hourences.com/tutorials-texturing/
In addition to cropping, you might wanna work on displaying your model so it reads clearly if you want feedback. A top light isn't gonna help much. http://wiki.polycount.com/Model%20Presentation?highlight=%28\bCategoryPortfolio\b%29
Now that all of KoE's heroes are finished, I can start implementing them and working on gameplay. Like so: [ame=" https://www.youtube.com/watch?v=wE54xe-InL0"]Key of Ethios - Gameplay Progress 9/28/12 - YouTube[/ame]
sold. * Maybe not; wtf is wrong with shipping to canada lately, the shipping costs are as much as the F'ing products. I'd be more irked if I was 2 hours away still, but I'm not so can't complain too badly, but seriously, shipping is 28 bucks.
Autodesk has decided to extend the Maya Masters program to include Max artists. If you know of an artist whose work and contribution to 3D computer graphics deserves recognition, send in your nomination by April 28, 2006. Please visit autodesk.com/masters for details
Thanks for the link! http://oldwiki.polycount.com/LimbTopology?highlight=%28%5cbCategoryTopology%5cb%29 We used the above as reference. But afterwards someone mentioned that the joints will collapse when animated. Are they right? Is there anything in the new link that isn't covered in the oldwiki? I'll read anyway. Thanks!
Here are the sample videos I mentioned. They've been reduced to 256 colors to keep the file sizes down, but the actual dvd videos are full 16 bit color. Carbon Fiber - 75 megs Spirit/Ghost - 28 megs Wireframe - 7 megs
May Pulse (Original Japanese version) High Tension, Martyrs, Inside (Gotta love those French extreme flicks!) Night of the Demons (favorite to watch on Halloween) Halloween 28 Days Later Suspiria The Lost (based off Jack Ketchum's novel0
I started learning 3D for real like 2 yrs ago... Now I am 28. Still not in the industry yet. But I'm working on it :) It's not too late to start doing arts. When you get good at it, you get good at it. Period.
Huh 3dtotal looks very green today... ;p Your knees kneed more edge loops, your elbows probably will too. Check the polycount wiki for limb topo info http://wiki.polycount.com/LimbTopology?highlight=%28%5CbCategoryTopology%5Cb%29