Here in New Braunfels it hit 104 today with 80% humidity. Just like any other summer though It's a good thing we have 2 rivers, a big lake, and Schlitterbahn!
You plan to find out. Game docs always get done at the beginning, then change as prototyping dictates what work and doesn't work. But a lot of word processing comes first. Game design 101.
Oh, that is a VERY old Xnormal tut from a while back. Things have changed a bit for me since then. I am planning a full Normal mapping 101 course in the near future.
latest gametrailers also has a bunch of footage apparently. Haven't watched it yet as I just woke up. http://www.gametrailers.com/episode/gametrailers-tv/101?ch=1&sd=1_hd
I've seen several examples in unreal of how people edit the shader so that both sides of the card have the same normals. Here's one: Foliage Normals - UE4 Materials 101 - Episode 33 - YouTube
Just a few errors from yesterdays build to correct, and a few other things thrown in. Version 1.0.1.2 is now live on Steam. 1.0.1.2 Change Log * The game will no longer throw error: "OGRE EXCEPTION(10:MyGUIException): ComboBox::setIndexSelected : index number 8 out of range [8]" if the min players is set to 8 in the server…
Good episode back I have to say. They didn't answer many questions. They raised a ton of new ones though. Only 48 episodes left to go and about 101 questions that I want answered.
I'm trying to make a texture variation of a slum house using DDO. Texturing it has already worked with the same mesh (with horribly unorganized UVs) before, but now whenever I put any texture onto one object I get this pixel mess: The UVs seem really fine and when I put a checkerboard onto them in Maya everything is okay.…
I have no idea how I missed that! That's like walk cycle 101! So I added more movement to the arms and offset along with fixing the motion. https://syncsketch.com/sketch/152168#192088
101 and i speak from experience i KNOW hor hard it is to make MMO's first hand. start on something small, then work up, MMO's are the hardest for real expereienced companys to do even.