I'm trying to make a texture variation of a slum house using DDO. Texturing it has already worked with the same mesh (with horribly unorganized UVs) before, but now whenever I put any texture onto one object I get this pixel mess:
The UVs seem really fine and when I put a checkerboard onto them in Maya everything is okay.
(see here
https://i.gyazo.com/e2286f5e502ce1369cbd2646c9a3057a.pnghttps://i.gyazo.com/8d7cca85c1b490afecc766e04c2658e2.png <the selected UVs are the part I'm talking about)
The model is split into two UDIMs and I'm texturing as two different Mesh Groups, for now everything is still in UDIM 1001 so DDO can handle it. Both Mesh groups have an ambient occlusion and an ID map.
I already tried re-importing everything and re-loading 3DO- I'm just guessing it's a display problem because everything seems okay until you check in 3DO.
Does anyone have an idea what could be causing this??
Best Regards!!
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