http://tigsource.com/articles/2009/07/15/tim-langdell-and-edge-games-still-at-it http://www.tigsource.com/pages/edge-games Read those articles. This guy pisses me right the fuck off. An example of what he does: Mirrors, a game by edge!
Pretty cool piece of tech coming for the Kinect. Possible uses? Love it? Hate it? I'm not tech-saavy enough to understand how this is working, but it looks impressive. http://www.joystiq.com/2013/03/07/kinect-fusion-creates-3d-models-on-the-fly-coming-to-windows-sd/
Valve has never released Source Filmmaker, Mark. It's been promised to come longer than Episode 3 now. Unless you count a somewhat functional leaked version from the TF2 beta from '07.
Glad to hear you learned something from watching it! :D It is about 10 hours in real-time I'd guess. Been working with 3D since late '07, so that's a bit more than 5 years. :)
Don't know about the rest, but DH was working on Rage and apparently is part of a startup now: http://venturebeat.com/2012/07/19/another-ex-ensemble-mobile-game-startup-bonusxp-comes-out-of-stealth-exclusive/
This is a project I did a while back. 100% Zbrush hard-surface character. I also posted up a breakdown thread that might be some use to you. https://polycount.com/discussion/168591/wxs-07-depopulator/p1
TOO BUSY! sell your art not your self. you need something volumes simpler. The first thing i wanna see is ARt! http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/
Nice! There's something strange about her lips though. they kinda look like lips of little kids and infants. even if it's intentional i think it went too far. maybe this can help: http://www.stanprokopenko.com/blog/2009/07/draw-lips/
[ QUOTE ] Haven't even touched the other God Of War... [/ QUOTE ] Do yourself a favor. You are missing out on one of the best games of '07. If you're like me and don't own a PSP don't despair, thisvone is suppose to come to the PS2 eventually.
Lots of sites out there trying to explain them, I found these to be among the better ones... From an artist's perspective: http://www.myinkblog.com/2009/07/14/an-explanation-of-photoshop-blend-modes/ From a coder's perspective: http://www.nathanm.com/photoshop-blending-math/