Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
how do i add a action/commad to a quadmenu and make it sub-object mode specific if i add an action/commad to a quadmenu rght now it show up all the time i whould like to have some actions/commands only to show up when in vertex sub-object mode and other actions/commands to only show up when i am in polygon sub-object mode…
I'd fill in a survey if I could play with it. Not going to bother otherwise. I am interested though and I'm really impressed by the UX choices. I want to go make node based shadertoy for mobile now..
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
If you've spent just a few hours using UE4 blueprints, then you probably already know enough about programming logic to start building some applications. Try picking up a language and just start writing some code since that is probably one of the best ways to learn how to program. Creating any type of game is always a…
the shadow node requires world space position and normals to work. to get world space position you need to convert height into tangent space normals (easy) and transform those normals from tangent space to world space. This requires that you bugger around with 3d matrix transforms - you can build nodes to do this in…
i'll try to found a way to reduse noise i spend 200 minute on render yeah i did connect mask layer to displacement and reduse it through ai range node yeah i did thin out the layer but i need to crank up the density but my pc crash and yes the eyelashes it's been ok i did test in ipr mode but after 3 hours render it's…
I need to invert the green channel (in the attributes for the JS normalmapper node) if I've generated the map from the NVidia filter. Not doing so screws up the results in the MR render. Also, make sure that if you've got a Blinn shader applied (looks like you dont, but still) that your eccentricity isn't turned all the…
My impressions of them are: If you can or want to code go with Gamemaker. If you like to drag 'n drop stuff go with Construct 2. Another one to take a look at is Stencyl, I think you can make games via code and/or visual node based editing with it. Some relavent TIGSource threads:…