Hello, good people of Polycount! Since I haven't modeled anything personal in... ever, I decided to start working on a series of characters to keep me busy after work hours. The concepts aren't incredibly fleshed out, since they were all just digital doodles, but I liked them enough to start working on them, sooo... here…
This is my first try at retopologizing a female body, and I'm not sure if its good for rigging and posing / animation. The limbs are missing, but those are easy to do, my main concerns are the torso, the hips, and the shoulders: Thanks in advance :)
i geuss this topic title isnt confusing its a map for the mod mechassault genesis, ofcourse i cant make the entire island, so im making parts of it that ar recognisable from the anime show:
THIRD UPDATE : Deblocking is done, some little details to correct, but due to the deadline getting closer really fast, I had to make some sacrifice :P Oh and the mouth and the backspine need to be animated as well ! [ame] https://www.youtube.com/watch?v=lLOHzK5bKik[/ame]
Fantastic! Thank you. I haven't animated in almost 10 years so the animation tricks are buried a bit deep. The model swap will work perfectly, plus I can add that to the controller to make it seamless.
Hi guys, Working on a game, want my scenes to construct themselves similar to Game of Thrones intro on HBO. Feel free to contact me if you're interested in the gig.
Working on a free quick and dirty normal map tool for Photoshop. (it's free, and yes I'm very proud of the name) justbenormal800×800 263 KB Features * Normal Map Creation * Normal Map Combine * Normal Map Utils like Converting/Flipping * Height to Normal and Normal to Height * Presets Just select a layer, tweak your…
Not sure what will come out of this, but we are currently looking for a Blender (that is a must) freelance animator who is willing to open-source his work, and be paid by community funds pooling: http://forum.freegamedev.net/index.php?t=msg&th=613&start=0&S=b0a906524b81d200013a767854b05121 Currently there isn't a big…
This is to be used in a third person shooter. Will the 5 point pole on the inner thigh be troublesome for the animator? And will a kite polygon cause problems being in such a high deformation area? Thanks a lot. I'm really having trouble trying to find ways around these, even using reference. I don't know why this is so…