I checked out bobo's vertex bake tutorial (http://www.bobotheseal.com/tuts_vertex_bake01.htm), and was wondering if the same thing is possible in Maya 6.0, so far google has not helped much, was wondering if anyone knows it's possible and if a good tutorial exists. Would be much appreciated!
I would say never put anything you made from a tutorial in your portfolio because it shows your potential employer I did this with a tutorial and that it was not under skills you would have normally
Even part of a tutorial on the Pulse Rifle... http://www.nextgenhardsurface.com/showthread.php?304-Modeling-M41A-Aliens-Pulse-Rifle-Workflow-Tutorial-Series-Video I only know as I was watching it the other day :p
You probably need to mess with the refinement settings if the results are too soft. Check both videos of this tutorial: http://cg-india.com/tutorials/maya_and_mudbox_workflow.html He runs through the steps of setting up displacements in maya.
Hello again! was a great stream, had some great chats and I also did a little tutorial on how to paint high gloss shiney surfaces. Here is a quick up date of the image and that tutorial. Alex
have you tried adjusting your lightmap settings for the static meshes? heres a tutorial on how http://waylon-art.com/LearningUnreal/UE3-10-LightMaps.htm edit: 00Zero pretty much explained the above tutorial
Yes I've read that tutorial (poop's workflow) but it went over my head as many online tutorials. I think I need to learn the basics first before all will suddenly make sense to me.
Wow, tonnes of cool stuff in this. I'm still watching, but the dynamic tutorial system is a freakin awesome idea. Tutorials are a tough design problem usually, seems like they've got a great way around em.
If you have to narrow it down to just one, this is a great tutorial * Modular Building Workflow - ($) a 3dmotive tutorial by Tyler Wanlass Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
skin detail is done with highres textures in zbrush yes... its in the sculpt... its part of the displacemetn... and on top a super highres noise... take a look at those tutorials here... https://texturing.xyz/pages/tutorials