turbulence still freaks me out but i love take off, the whole build up to it i'm pretending i'm like a mech pilot preparing for launch or thinking about the BSG viper launch. I'm 33....single....rethinking life now....i hate flying....
It's amazing that 600 is only 6 percent of their workforce... It's especially interesting that their revenue increased 33% this year yet they still have to do this. Best of luck to anyone who lost their job. Hopefully after the elections are over and the economy calms down a touch there will be a lot of job opportunities…
Is that whole bunker uniquely unwrapped? A couple other points: - Do not render on top of white or black, ever. Use something between 33% and 66% brightness. - See-through wireframes are incomprehensible. Just take screenshots of the max wireframe view or, even better, the max edged faces view.
right foot around frame 18; left foot around frame 32/33. yea by cross over I mean the foot that's off the ground moving toward plant. and yea, a very subtle forward/backward motion in the COG or pelvis controller, not sure how that rig is setup.
Hello there! I'm realizing my 3D portfolio for gaming industry as 3D vehicle artist. I've finished Alfaromeo 33 Stradale. It's a mid-poly model done with Maya, Substance Painter and Marmoset. here there's the link to artstation, i hope you like it. Enjoy https://www.artstation.com/gaucho 👻
The Mac Pro exposed! http://www.powermax.com/articles_reviews/article.php?id=33 This guy sure got more than the standard unit.. Quadro... I will say it appears to have some nice cooling, that fan rack was smooth and talk about heatsinks, I bet they add some weight to the unit.
Really like how you use the space by moving around. it adds so much life and so enhances the suffering. some insane geysers of blood coming out of eye sockets would be awesome. :D like in the greatest duel in cinematic history. https://youtu.be/-NNaj5YUxco?t=33s
Update: Mon. June 10, 2019: Made some colour adjustments to the texture, and did an "idle" animation. Now currently working on a walk animation cycle :smile: Updated: Rough Walk cycle. Trying to get the animations to be smoother, any advice? The loop currently has 33 frames. Thanks :)
I've been been addicted, spending at least 12 hours this weekend, super relaxing to play and just explore. I've been farming inventory slots (up to 33), so I can make $$ to buy a bigger ship. just selling the rare minerals. still only on the Gek system
http://www.3dspeedmachine.com/?idna=33 It's worth mentioning that these are Softimage-commisioned, but at a quick glance, they seem to be fully Autodesk-endorsed. What's especially strange is the big gaps between xp64 and Vista64 on the same machine. How much of that could you 'fix' by turning off Vista's heavier graphical…