Hey i'm thinking about making a way of organizing a large texture database, (hundreds maybe thousands of immages) and not sure of a way of going around it, would like maybe a way to make an html that would show thumbnails of ALL images in a folder, but with a way to tell it not to show certain images like ones with suffixs…
Very nice start :) The shapes are very elegant and the lighting on the blade is pretty accurate and readable as well. Don't be afraid to be more bold though! It's okay for your strokes to be showing when you are handpainting, and oftentimes I think that's what defines the style anyway, a sort of looseness. The way you…
Overall I think this scene is a great practice for TrimSheets! There is little texture stretching on your textures. Your lighting is competent and really helps making your environment believable! A glaring issue I can see are seems, and the modelling is too primitive. (By primitive, I mean it lacks mesh-level detail) This…
Free Substance File/Texture available on my gumroad : https://gum.co/mzSgS Artstation Link to the Project : https://www.artstation.com/artwork/yvE8x Metal Roof Material Substance I made today. Would love to hear some Feedback, Cheers,Lucas
I once tried using Photoshop's 3D capabilities to texture a low-poly model, but I was having a lot of issues with a seam. >: ( I mostly want to be able to paint DIRECTLY onto the model, and I know ZBrush tends to "smooth" the mesh, or display it oddly. (I prefer seeing a low-poly model like you would see in Maya or Max,…
Hello! I'm searching Character TEXTURER and MODELER available for working on an in-game project in Unity. If interested and available immediately, please contact me to alessia@underdogs.ee Thank you in advance! Alessia
Hello. I cant figure out how to export textures from 3d coat to Keyshot. The exported model seems to lack the metallic lustre and the depth in bump maps. Please help.
Hello these is something i been working on with my mentor currently working on the texture which is being done in painter would appreciated some critics on it.
Heya, Anyone know of a DX shader I could plug in to max to see some modulated texture blending? E.g.: http://www.chrisalbeluhn.com/UDK_Advanced_Vertex_Painting.html