Hello everyone, my name is Ragnar and I live in Sweden. I am very new to Polycount, but really glad that I found it! I have spent countless hours on creating levels for about 5 years, especially on the Far Cry titles. During the past year I have felt that the maps I want to create, are surpassing the limits of what can be…
The hallway is definitely your best piece, I think if you managed to get 3 or 4 environments with that quality you would be onto something. The UFO scene is ok-ish but there are a few things that stand out. First of all the lighting could have much more work, right now it is a bit of a mess composition wise, so I think if…
Hello. Since this is the final day of April I wanted to post an update on what I've been working on during this quarantine to stop myself from going nuts. I wanted to begin by explaining my plan for this series of assets: As I've mentioned before, my goal has been to make a set of "modular" nonhero armor sets that keep…
Make a game! Seriously, it's the best way to get a taste of everything. Also does a lot to help you understand the full picture. A good way to start would be something like the Swords and Shovels course from PluralSight or that Make a game in Unreal course from Udemy. Udemy courses are like 90% right now. Pluralsight also…
Digital Tutors don't seem to get as much love round here as I think they should. I mean, I think Eat3D and 3DMotive are doing some really amazing stuff, and for realtime, they can't be beaten IMO... but I always point people in the direction of Digital Tutors if they're starting out, but in fairness they have some pretty…
1) Use Artstation 2) get out the pruning shears and get rid of 80% of it. Sounds brutal, but your 2D stuff isn't super amazing and seems more like filler than dope hotness that will net you a job. If it's not your passion or strong suit, ditch it. storyboards, illustrations etc etc, just get rid of it, its not helping you.…
The biggest difference between a gamer vs workstation, and this is speaking as someone who works from home, so my home pc is my workstation, is this; Gamers build computers to play games very fast, this generally means buying the cheapest possible equipment with the best performance without regard to compatibility or…
Alex3d - I think you've just given this guy some pretty bad advice, at least from my perspective. So for lewist's sake, here's another oppinion - Of course its important that you can produce high quality assets on there own but it is a necessity to be able to make assets that fit together in an over all composition and in…
3d coat has a number of advantages over Substance Painter 1. you can paint with different brush dabs/pictures alternating randomly , kind of "image Hose" of Corel Painter 2. you can always work in final resolution up to 16384 and see what you actually paint 4. you have better control over edge detection , edge rust…
So now we'll never know about that mystery light, dammit :P agree re the lava lamps - you could adjust the Source Length and Radius (if you haven't already) of the lights to make them tube-shaped instead of points, maybe bring down the intensity and compensate with indirect intensity for a softer look? Assuming they are…