Tri count 5579 Texture sizes 2048 diffuse, normal, spec, self-illum Current model that I'm working on for portfolio. Looking for crits everywhere. Be honest it's only going to make me better.
Is it possible to bake global illumination into diffuse textures? (using maya) or other software/engines) I'm curious if its possible so I can have really nice lighting without being costly. Thanks.
Hi, im currently working on my first normal mapped game character for my portfolio. The diffuse map is nearly finished. Next step will be the specular map. C&C Welcome closeup1 closeup2 closeup3 wire
Mobile ready, highly detailed Assault Mech model with animations. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/25929 -1816 tri -2048x2048 textures (Diffuse+Specular, Normal map)
Hello. I want to create new skin for my favorite champion. Skin and diffuse map not complete P.S. I can not say more than words because my English is very bad
Here is my update, I took into account @Alemja 's Critique on the Mouth and the Torso. also started to mess with basic diffuse materials and playing around in Substance Painter.
Cool. As for your highlights, don't be afraid to paint in highlights on the diffuse. It can help a lot. Would definitely like to see the concept your working from. Keep it up!