maybe render out a pass with just that nano hexagon pattern and overlay it in ae. just a solid black and white to fit ontop of your original footage and then add a ton of effects on it. so you'd basically have 4 footages layered over another: CloakEffect Character Shadows Background You'd need to time the fade in and fade…
Looking good man! When making environments of this type you've got tons of repeating elements in the scene so you really need to plan your textures and UVs beforehand. Else later on you'll end up having to redo a lot of your own work. But yeah dude :) Looking good so far, get into a game engine later on it'll be great!
Hmm seems like i've been painting in RGB the whole time, I didn't know about those options so i kept painting on the RGB layer lol ><. Well Now that i'm using the M layer to fill everything in, i'm starting to see artifacts on the edges? think you guys could help me out again? Thanks!
Yes, you can do it in SP. Just import and apply your textures to the respective channels of a fill layer. Right-click the layer and choose 'add paint'. Now in the channels dropdown select each channel and set the blend mode to 'passthrough'. Now when you use the clone stamp tool on the 'add paint' you will see the effect…
Next step within Painter, using my custom hatch FX generator. ...hatches are drawn on base color channel as normal map is painted on height channel (the layer's set to multiply) Works fine so far and exposed parameters allow some tweaking here and there. Then flat colors are applied on a layer beneath... Hope you enjoy,…
B-52 Drink mmm...mmmm, good! Ingredients 1 part Irish Cream (Bailey's) 1 part Grand Marnier 1 part Kahlua Mixing Instructions Layer Kahlua, Bailey's and then Grand Marnier in a shot glass. Serve with a stirrer. EDIT: this is a beer one, i always love this one. Darkside of the Moon. Guinness layered over Blue Moon. :)
yes, simple add an anchor point to the layer on which you have the height painted. You can then create masks on your material layers and add a Fiil effect to them. Select the Anchor Point in the fill, make sure to select the height channel in the anchor options. Finally, add a level or gradient effect on top of it to…
On a related note - anyone knows of a photoshop script or action taking a blockout color map as an input and spitting multiple layers from it, with each layer corresponding to each source color (with something like a +/- 10 color tolerance) with transparent pixels all around the islands ? Now of course dDo can do that but…
The paint over looks really good. Something you could polish though is the outline around the wheat where it intersects his leg. It looks cut out. To clean that up in photoshop you could try in PS layer > matting > defringe or locking the layer transparency and using the clone brush. You could also put some reflection in…
I agree, and thanks for helping me out there, I really felt something was off, and I'll definitely be going back later to polish up all the textures =) Also, how do you guys think would be the ideal way to go about taking this into zBrush? Should I import each piece as a subtool, then merge down the pieces later or is…