Thank you grabbity. Regarding the place where David Darrell, just transported, shields his eyes from etc...I thought of using 8+ point lights and glowing material. I didn't think of lens flare, it's a good idea :)
looking good so far. however for the shape, it kind of reminds me of the inside of a bus or something. i think it would make a great interior for a troop transport or something of that nature. maybe put some benches inbetween the light pannels on the walls.
Hi there! I'm afraid you can't, because the items are not supposed to be modifications ot the original mesh, but rather extensions. They'll be applied over the base model in the client, so the deleted polygons won't transfer over. Sorry.
wow! it will be available on the PC, right? because soon enough im going to transfering all my gaming over to a laptop (1000 dollar - 1 gb nvidia graphics card, i7 processor, and 8 gbs of ram :)
Thats the issues im having though....I cannot bake an ID map. It isnt working. As I stated above, I DO have the colors on the high poly models...the issue is that for some reason they wont transfer
here's a very fast preview with very very low settings from transfer maps, still a Wip lowpoly, I tweaked a little bit the edge to avoi 90° angles, poly count per tile = 122tris
On top of that option, some good deals can often be found in the marketplace. http://community.thefoundry.co.uk/discussion/forum.aspx?f=42 Saw a perfectly good copy of Modo sold for just the cost of the transfer fee a few times.
porn industry. Similar skill sets , I mean eventually you get A hard one in the ass from deadlines in the game industry, so im sure that will transfer over easily as a skill set in porn :p
Art-Machine: He's making this from a piece of concept art from Warhammer Online; they love taxis. Nice looking mesh for it so far, the heat transfer to the metal on the bottom of the pot should really sell it's purpose.
An anisotropic shader can help with the specular. Or really fine normals, but that's prone to flicker. Great tutorial! For things like animals I do the hair-styling on the uv's transferred to the mesh via channelinfo and render it from the top.