Narrative purport: Featherflame is one of the four Houses of Noxus School of Witchcraft and Wizardry, founded by Gray Order. Graduates of the school get the ability to control the liquid magical flame, and especially distinguished students reach especially impressive heights and tame to themselves a totemic animal - a huge…
Hi guys this is one of my firsts thread on polycount, this time I want to share with you a my personal project. I want to rebuild an environment from Final Fantasy, Daguerreo. Dunno how many of you know this suggestive city placed in FF IX, then this is it ... , as you may see it's a little old as the years of the game :)…
If you're working with a texture project yes, there are a couple of ways: * When you set up the project, remove the roughness map and add a gloss map in the project maps section. Gloss is inverted roughness/the same thing as smoothness and you can work directly in this value system (materials from the library will…
i find it quite interesting and my supervisor agrees that there is a lot that can be discussed wiht htis topic. my project is specifically about the benefits and effect of using it for games artists
what jackablade said, except the morph part. what i would do instead is use the project brush, that way you can project the detail onto an accurate model instead. the morph brush would bring back the detail, but it would also undo all the redone facial structure. what you should do is do a little more facial structure,…
I'm in the middle of finishing up my portfolio and resume this week. I have to re-render everything and update all images on my ArtStation website. Is it a good idea to protect your artwork/property with initials (or even hidden initials in the image/video)? It is better to say "Art by Author_Name_Here? What about contact…
I am accustomed to use custom and often parallel or perfectly radial on cylindrical forms vertex normals and transfer them to lods . That way it works independent of any topology and through several lod levels usually . Support lops and bevels don't survive through lods very well . Also I often transfer /use same UVs on…
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The 2d view is still a 3d projection in painter - it's just done in UV space. The whole foundation of the painting system is projected brush strokes so I can't see them implementing anything like that - especially given that it's a pretty niche use case.