In render item's setting, set AA to 1x sample, and disable Global Illumination. Additionally, the alpha render output controls dilation (edge padding), the value of which is defined in Settings > Rendering > Final Rendering > Bake UV Border Size. Generally you'd want full padding. That should be everything.
Depends on what you are aiming for. Mass appeal then no abs, well defined knees and shapely legs with reasonable thighs and eyebrows that grow out are usually a sign of old age. Hyung-Tae Kim has some really well formed (and deformed) anatomy. There seems to be a lot of attention paid to the hips.
On the right path, just use even more geo, there can never be too much to define your silhouette for your highpoly. Once you've got that, it's that much easier to get your LP out of it because the silhouette remains once you turn off sub-divisions. :) best of luck
You can probably half that polygon count and still get a similar result. Also if that picture works as your reference you can probably spend a little more time defining the edges of your rock to get that sharp look, right now it looks a little soft around the edges.
Current buggy volume shader is: One alternative if I stick to spherical shapes is to outright define the arc of fire in the shader itself, find the world position of the pixel being rendered and check if it is within the volume or not, though that would potentially be a touch expensive and limit the potential shapes we…
Amazing feedback. I'll really push those colors in the steel as I see they kind of washed out in the render because they were too subtle. Also really define those scratches more. I was going to keep the maps at 512 for final render, is that what i should be aiming at, or is it 128x256?
Fur is a tricky beast, try to define ends of the fur and how it layers, rather than the leaf shaped clumps. Clay tube buildup brush is great at laying the foundation, then do a default clay polish to cleanup and then pop onto a Orb Crack type brush to sharpen the ends of the fur pieces.
I've thoroughly enjoyed seeing this woman's cleavage next to your posts... though it's been a little weird since you changed the head. I think she'd benefit from defining her pubic bone more, right now it's just kind of a, uh, gap between her legs.
[ QUOTE ] That brush you used for the brown border on the beauty render is my favourite PS brush ever! Nice job dude, I say go with the beauty. [/ QUOTE ] Thought the same thing.. Sweet model ghost, the beauty definately looks like something blizzard would put out.
Sorry man, I can't recreate your problem now, although I have definately had that same problem before, what does the little pink error message say in the bottom right of the screen when you select the model you want to paint and open the paint tool?