Hey all, I just updated my blog with the work I did on Uncharted 3. I still have to add screenshots for a few other sections I worked on too. Anyway I thought I would share. Here is the link! Spoilers for those that haven't played UC3 to completion however. http://jeremyhuxley.blogspot.com/ Here are some examples: -cheers…
OK I have a gun that I'm doing that weighs in at 93396 polys (woo hoo!) And I have a texture thats in psd 4k, with 4 layers = 28 megs. I import my model - sweet as I import my texture - sweet as I rotate the model around for 2 secs! - crash wtf! I thought that it was the high poly count, becuase it probably is excessive,…
Greetings all, I just got done learning Unity Script last semester and for the Final Project I had to come up with an idea for a game and then create it from scratch. The assignment didn't require me to create any 3d models, sounds, particle effects, etc. It was a scripting course so it only required the scripts. I took…
Ah, the good old days on when the free open source of the community for max created scripts and lightweight plugins for free, and did not charge it's user-base a fee unless it was written in C++ and integrated directly in Max ADDING functionality, rather then simply creating set of instructions for something already…
Ok, so after a (very) long afternoon where I kept working on my project, here's what came out: So as of now, there are the few things that need some work: I haven't worked on the eyebrow yet. But I will -- if it's not today it's tomorrow. Rework the nose (I did work on the nose, but the result ain't the one I'm looking…
My dad had it, he was overweight. When I packed on the lbs after highschool, I started to do it. When I lost the weight and used a CPAP for a few years it went away. What gets the most credit for making it go away aside from the 50lb weightloss was changing the way I sleep. You might also be sleeping in a way that blocks…
You probably want to get the difference of the values pixel-by-pixel using ddx, I think. Off the top of my head... for CG/HLSL; float heightmap = your height map value; float3 normal; normal.x = ddx(heightmap); normal.y = ddy(heightmap); normal.z = sqrt(1 - normal.x*normal.x - normal.y * normal.y); // Reconstruct z…
You should see the potential you get from a very optimized mesh. A Polycount of 4000 Tris is not that much of overkill imo. But considering the visual detail of your Bunker there are plenty of wasted resources if you go with 4000 tris. Just look at the Bunker Dippndots just rushed together. Take those 900 tris. You saved…
Nothing can replace taste like Earthquake said. You still need to make the base textures and believe it or not outsourcing does a horrible job at this idea of base textures. Teaching them to do this is like asking a mechanic to be a dentist. You end up getting junk back.... very basic stuff that just does not work well.…
thanks people! Glad to hear your playing our games saferdan/massbot etc :) sorry I didnt reply sooner, been sick all day today :( the brusselsprout was indeed modelled haha, well actually it was a sphere with a tiling sprout texture I made and applied that same texture as a displacement map. konstruct I totally hear what…