[ QUOTE ] Gordon Freeman's lines are pretty profound if I may say so myself. [/ QUOTE ] For a guy that never says anything, he speaks volumes... Half-Life has great interactive story but dialog with NPC's is always your standard, "ouch! quit it" "pick that up" or long explanations that ended with "no time! Here take this…
Hoad & More are industry experts in creating custom and bespoke switches and sockets. Our products work seamlessly with smart lighting controls. We are in the process of developing a configurator to assist our customers in visualising the finished product as they place their orders. Alongside this we will be updating our…
What references are you examining while you work? It would help to share those here, to get a sense of where you're headed, and what needs more work. Good reference is essential, even with a "fantasy" kind of character. Because it's all relatable, so it needs to hit those key points of reference.
^^ correct, it is a sorting artefact related to using a translucent material Definitely don't use a translucent material on anything that isn't supposed to be translucent - there is no way to completely eliminate all the possible sorting/lighting artefacts that come with translucency and they are extremely expensive…
Fief is seeking a Senior 3D Character Artist to join the initial creative team for Fief: Blood and Coin. In this role, you will be a part of the creation of an entirely new player-owned world. This role is for the self-starter who wants to help set the creative tone for a new class of characters and in-game items. This is…
actually you'll look like the guy who didn't bother doing his homework. Also, in some countries certain resumes would be dismissed right away which would be okay in others. i.e. putting a photo on your CV is pretty standard in many EU countries. In the US this is a no-no. Luckily in the games industry US style resumes are…
Turns out its related to replication relevance rather than draw distance. I've brute-forced it by making all player pawns Always Relevant but im not sure that's actually a good idea in the long term
Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their ideas about game…
Los Angeles, CA Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their…