Hey everyone, I'm wondering if there is a way make secondary normals and albedos scale in regard to the scale of the mesh they are applied to. Meaning if I have two of the same rock and I scale one then the secondary maps will stay the same scale to the world. See image. I made two blocks to show what I'm referring to. The…
Hey all. What I'm trying to get done is basically a Lerp between three textures. For the sake of discussion, assume we're talking about unreal, as our engine's material creator has similar nodes. My problem is that Lerp usually supports just 2 nodes. The material gets fed a variable that goes between 0..1 range. I need 0…
I don't know much about trim sheet theory, so if I'm doing something glaringly wrong, or if anyone has some good trim sheet theory/courses, let me know. These are presented in substance designer 5. The emissive map intensity for half of these renders is really over the top and gaudy, just how I like them. The idea was to…
Yes, I think a useful way to look at this is that "photorealism" is just as much a stylism as what's typically thought of as 'stylised texturing'. Conceptually, there's no distinction in how you approach them, which should be evident when you notice the range of unique approaches artists take to models that all claim to be…
Brick material WIP For my final year's project, I want to rely less on megascan's materials and instead make some realistic materials from scratch using Substance designer. Please give feedback. I'm trying to get the AO, Height and Normal spot on before I start texturing, this is what I have so far I masked out the parts…
Hi , I'm having a little problem with some of my metal textures in Unreal engine 4. In Quixel they look shiny and really brass looking and in Unreal they appear really tarnished and not the same color at all. Maybe im plugging the nodes wrong or something. Here's some screenshots.
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
The NMAKER is a tool packge for creating textures in photoshop and use in 3d software in a simple way, quick and agile using it for just 1 click. nMaker is free! http://www.nmaker.com.br
http://www.twitch.tv/theryanhawkins Going to stream me texturing again, you might not like my music choice tonight so mute me :) . Model by: Gilberto Mango