Hey guys, I'm an indie dev ( www.undeddev.com ) looking for some help on a VR game I'm working on. It's an on rails sci-fi shooter, kind of like Star Fox but in virtual reality. I've gotten the game to the point of a playable prototype and am looking for someone to join my team to help create art assets. Qualifications: *…
Hello there, my name is Oskars Dzenis and I'm currently looking for freelance/remote or long-term contract work. I've had 10+ years experience in a game studio environment, as well as couple of years working as freelancer. Best work for me would be to rig and create character animation for 3D real-time or pre-rendered…
Hey man thanks for writing back. I definitely appreciate it. Regarding the damage, I know it's not in the reference. I should have mentioned that. The damage is done extra on top. It's actually one of the goals for this project, which was to see what damage warrants extra low poly geo. Assume I am matching my sculpt, not…
We are looking for a couple people that between them can: - Create more concept art for the project. - Work from concept art to model, texture, rig and animate medium-detail humans and non-bipedal aliens (~3,000 polygons) - Work from concept art to model, textures, rig and animate about 20 fighters and misc models…
ya, max navigation is terrible. So buggy too. Again, it could just be CAT, but I feel the nav is Max. Zooming it on a far object tends to make the zoom increments so small that you cant do anything. or you go to zoom out a tiny bit and each roll-click of the mouse wheel will zoom WAAAAY out so that you cant see anything…
Oh I see, thank you for pointing that out. What you said made a lot of sense and I've been told it before but just forgot, thanks for reminding me :) I spoke to my tutor this morning and he agreed with what you've said. I getting some rib cage form in the torso and bulked up the legs a little. I gave the tail a bit of a…
This is coming along great! I feel bad I havent been able to be a part of your creation process more and add critique since our projects are so similar Id encourage you to hold off on Navi to finish up Link, but that's just my own preference He's looking great and I love that gauntlet! I wish it retained the shape a bit…
I picked 4.0 up myself specifically for the rigging and animation tools after playing with the HL2 EXP release. Best I've seen or used so far... the UV and modeling tools are pretty solid too, which for me was a bonus. XSI doesn't have as many modeling tools as max but what it does have is pretty solid. It's got a great…
really nice work xena , i love it; especially upper body&cloth&details. well i'm not good at char design but i can tell somethings about "hotty game chars" like all men. -hairs looks nice , and yea its handy for a fighter. prob u should keep this , but if you want to try something sexier ; a redhead with long , big ( i…