AAAAAnd here's my final! Effect 1 and 2, Final, VIDEO [ame=" https://www.youtube.com/watch?v=IPI1nD6FXRU"]https://www.youtube.com/watch?v=IPI1nD6FXRU[/ame] It's always so scary putting your work out there for people to see x|
I think maya 2011 was the last version with FBIK and is now fully replaced by HIK. You can try to bake down your animation on the skeleton the select the hips right click on translate z and x in the Channel Box and press "mute selected".
I've only used this technique a few times and I'm the one who made it :X Maybe check your UVs? I know since a lot of this technique is tangent space hackery it could easily get messed up with UV seams/distortion.
Thanks everyone, i'm really glad you like it! Froyok, Pangahas, TeriyakiStyle -> yep i was planning to make a pass for a few props to place there and there, same thing for the vegetation =) Fnitrox->okey i'll post some screens later =) jeremiah_bigley-> Woups. =x
THE OTHER BROTHERS DEVELOPERS INTERVIEWED http://mobile.indiegamemag.com/the-other-brothers-interview/ check it out! note: the trailer they posted at the bottom is very old and from before development started- we are going to be posting a brand new IN GAME trailer this week. Giuseppe x
What are Mario's favorite type of pants? Denim Denim Denim. What do you call a Nintendo Wii in France? A Nintendo Yes. Why does Pac Man prefer Final Fantasy X over the others? Wakka Wakka Wakka. ...Yep.
Running the script even once made it almost the same as what my issue was with the relative transform thingy. I basically want to select a couple of Vertices.. scale that down by x amount. Select another group of vertices and scale that group with the same amount.
It also does it when fresnel reflection is OFF :( no matter how i rotate it, it´s mess from any angle. I want it to be the same as x and y axis, how can I make it? any ideas? Thank you. Attachment not found.
Last year I got the opportunity to work with First4Figures and here is what I was responsible to create, Megaman X . They are sending me one miniature this year. More details on the product can be found here> http://www.first4figures.com/compone...,3/product,126
Man I tried so hard to get into there studio. ITs nice to see what there working on ! It looks like I would have had a blast working on that kinda stuff :X Oh well this is awesome I cant wait to see more!