I am getting reordered point errors upon reimport - think that is the problem, but not sure how it is occurring. It must be because it is even doing the same thing when I use AUV or GUV UVs.
Yep and now I can't seem to delete them out. I've broken the connections in the material editors and deleted the texture samples there, updated, saved...but it still says 17 in the error check. Muy confuso.
yeah well that was what the tutorial told me to do, so the .skin file is a copy from Xearo actually Ill look through it again I guess, but this still leaves the problem with the error in lower.md3 :/
Sorry about the error. How's it going Juan?! Hope things are going ok for you. Are you still at TRI or did you go somewhere else? Keep me up to date. mporter_1@comcast.net
Hi, I'm trying to bake the rendered scene to texture in UE5. I can't really find how. I've tried the LOD generation tool and am trying to fix this error: LogMeshLODToolset: Warning: Non-parameter texture sampler detected in input material [M_]. Output materials may have unexpected behaviour. currently also trying Render an…
Thank you! I'd love to do a tutorial or something someday. Maybe once I'm a little more confident in my abilities. Right now my process is a lot of trial and error and even more luck.
Hi @SimonRogers, I'm getting a 404 Error on that url. Has this been resolved? Otherwise please re-upload a file that I can view or send test files to support@marmoset.co for us to review. Thanks!
Thanks for the heads-up. I thought you had to move them to stop there being baking errors? -the sections are all different lengths. -and how can you bake realistic AO when they are all stacked?
Well, looks like I'm about ready to start the unenviable tasks of rigging and texturing - I don't think there are any glaring errors, but feel free to point out anything I might have missed!
Try exporting with another model, if it has errors too you will probably need to reset maya and/or modo. As for the model, it looks really nice but I would like to see a stamped reciever instead of a milled one. ;)