NVM This isn't new as I thought. Already been a thing as evidenced by another topic here https://polycount.com/discussion/226667/art-recruiting-email-scam So I randomly started getting job offers from some fairly prominent studios. Saying they wanted to interview me for a job position. Then they take you and do a text only…
I think the issue of whether to unionize or not is very complex. Now I haven't worked in the industry myself, so I can't claim first hand knowledge in that specific industry. Unions in general, like any organization in a human society, organized and controlled by humans, are subject to the negative traits of humanity:…
It's a repeating pattern, so seems like prime candidate for boolean. Make one long thin cylinder or whatever the correct shape is. Looks like it conforms to the curve of the handle, so I would start by making the pistol grip "live" (enable surface snapping), then you can just draw quad strip along it. Now you have the…
Its been a long time since I updated this project. Lots of things have happened since! I ditched the big back tire. Would of eaten a LOT of texture space! I also was able to shoot a normal mapping test onto a LP model and I think it turned out well. Here is the finished HP model of the Stalker APC. Here is the normal map…
Yea I agree biped has a few warts, but most of the hate comes from people wanting it to be a standard rig and its not. If you want a quick standard rig, go with PuppetShop or explore CAT, they are more like what you're looking for. Biped, does have a lot of great features once you get used to how different it works. The…
Either way is really fine. The way it works on UDN is you just fill a form out and it sends us an email from that form, then we enable a coupon code and send you the code to use at checkout. So either way you are buying it from the eat3d website. Also none of us are making tons of money off Eat3D. It wasn't until a year…
@NikhilR Thanks for taking the time to reply in such detail. Your insight is very useful since i'm not familiar with the typical hiring/ranking of an individual in a game studio. So if I manage to get a solid character portfolio, you think it is possible to get hired onto the character team and work on characters from the…
Having looked at your PSD, the problem is due to your hand painting where the colours are far more blurred/faded at the edges than typical anti-aliasing between colours when baked from a modelling package would be, no doubt due to the level of 'softness' applied with your drawing tools. Don't forget the colour influence is…
Thank you very much Vig, it really helps also for notifications in other IC instruments. If you have an Editable Poly as BaseObject, the script completely disregards what's currently displayed in viewport and consider that geometry, so the vertex snap is based on that faces too and could look off. Do you think it would be…
There are two things here, how much space between islands, and the distance to dilate the edges out in the baker. For the first, you want to make sure that there is still space between islands as the texture mips down or if the user has lower quality texture options enabled. So let's say our base unit is a 4k texture, and…