When he kneels down, the whole of his knee - about a 5 inch diameter - is exposed. Also under the arms (especially if your aiming a rifle). Shit, these are basic weakspots ANY special forces are trained to: a/ Minimise in their own armour, and b/ Exploit in the enemy's. Who the hell was advising him??
Come on, didn't you guys notice the "bubble" dome trend of the ninties? I got so tired of it so fast, and here comes something that proudly declares, "I AM A BOX! I GET YOU FROM POINT-A TO POINT-B!", how can you not breath a sigh of relief?!
Thanks guys =D glade ya like! yup, OG jason was all deformed and shit. I always thought that was silly. Just a crazed normal joe was always a more frightening thought to me (as a kid) b/c anyone could be him! Kinda like Michael myers (sp).
While I can't claim to be very close to Cliff, I know theres a big difference between Cliff and 'Cliffy B'. I sure couldn't handle getting up under the spotlight as much as he has to and the only way to be good at something is to enjoy it so go figure. r.
Nice! I hope you won't mind if I elaborate a little further on composition: Personally I tend to prefer shots like these with a more asymmetrically balanced composition; it gives the image a little more dynamic feeling. I think some of the vertical elements you have in the frame are competing with each other and it gives…
There are actually many more possible reasons for viewer clipping plane issues. -1. Check your clipping values on your camera (try a smaller number then 1) as mentioned above. -2. Check the SCALE of things. a. Scene scale (turn the reference on with the gear icon in the upper right corner) b. Object Scale (This one that…
Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
Because i'm stupid |: I was convinced, i don't know why, i cannot put a color or a texture in the reflect channel, i was sure that it can elaborate image only in b/w... I search for a complicate way forgotten to try again the easy one. Thanks for the answer xD
Thanks guys! For waves I used texture atlas with alpha, that generated from Base color with b\w filter and curves on top of it, from this setup I also made less contrast depth texture for Bump offset in engine. That textures then mapped on curved planes Images shows that process
playing around with cage is making them better so i think that it omfg!!!! musashidan you beautiful patient man!!!!!!!!!!!!!!!!!!!!!! thank you!! and every one else who helped cant tell u hpow much i aprreiate it!! ill porbs b back later with anther probelem