Have a look at the AS3 FileReference doc: http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/net/FileReference.html or a tutorial on gotoandlearn http://www.gotoandlearn.com/play?id=76 it goes something like this:var bytes:ByteArray = new ByteArray();//decode your file herevar fileRef:FileReference=new…
you made lots of progress from last year but i will get right down to the feedback. first, never ever put wip pieces in your portfolio if you are in the job hunt. (untextured Noomi character) employers wanna see finished work and work that you think are the best you can do. they dont want to see what you might be able to…
I just tackled this problem myself recently. Its kind of a pain in the ass. There is a very good reason that vertex color is not stored in the same place as vertex geometry. This is because a single vertex can have multiple colors, the same way that a single vertex can have multiple UV map coordinates. For example, in your…
Cloth sims are normally good at hanging and dangling but not so good at wrinkling and bunching, they tend to get very buggy when they do bunch up. Not to mention you need pretty dense geometry to create wrinkles. There is a lot going on when a sim is running. collision detection, shape correction, friction, self…
I think floaters on a curved surface can be pretty tricky, especially if you sub-divide the meshes before rendering. Maybe I just don't have enough experience working with curved surface floaters but I would be pretty paranoid about something falling apart. I mostly use floaters on flat geometry where I know the lip will…
Very confusing, lots of repetition Most of the work from the demo reel isn't in the portfolio. The two knights aren't bad, but they cancel out the base male's value as a portfolio piece. The open face knight face is WAY too clean (rough, dark armor with strong spec vs. matte, clean boy face) Like two different artists made…
What do you mean by "I still want to be a character artist" ? You are not currently a character artist ? With your talent ? About your portfolio, one thing : it's not a portfolio. It's a blog, we read it like a blog. And I think this is the problem. We can change the way we display the stuff, it's funny but also painful. I…
rooster, Just to follow up on the speed thing, I spent some time investigating OPENGL over the last couple days and did some tests. Unfortunately it looks like to tessellate (turn a vector shape into a poly mesh) is slow. So, for the next release I will be implementing a 'flatten' button (to rasterise the canvas) and give…
It's a repeating pattern, so seems like prime candidate for boolean. Make one long thin cylinder or whatever the correct shape is. Looks like it conforms to the curve of the handle, so I would start by making the pistol grip "live" (enable surface snapping), then you can just draw quad strip along it. Now you have the…
Since I'm currently also looking for Schools myself I've gathered a list of some of the Programs and Schools in Sweden that seems interesting: FutureGames Hyper Island - Digital Media Gscept The Game Assembly DigitalGraphics IAA Högskolan på Gotland - Speldesign och grafik PlaygroundSquad Does anyone have any experience…