This is a 3d environment based off of the 2d Mystery Shack from Gravity Falls. I created it using Maya, Zbrush, Substance Painter, and Unreal Engine. I had so much fun with this project and I'm excited to show it off!
Their changelist doesn't mention it. And their docs don't talk about it. They seem to have fairly standard brush controls, either painting into the UVs or painting by projection. https://docs.instamat.io/Products/InstaMAT_Studio/Layering/Layering_Interface/Brush_Properties As you've found, the plagiarism machine regularly…
Morning! Trying to sync mapmaking in Blender with Unreal. What a pain. I did try UE5 modeling tools and did not feel like it was a go yet for full mapmaking Got some art on the way to do so. Here's a first capture. If anyone's got advice for large scale project sync between the two I'd like that a lot! I've made some setup…
She is an old witch who lives in one of the coldest place on Earth, where no one could survive without power. Despite of this appearance she faced a lot of battles against other wizards and warriors who wanted her power, so she uses it to protect herself against new attacks and to protect a huge secret that only she knows…
Hello There, Hope you are doing well ! I am a 3D generalist, animator, rigger with 8 years of experience available for commissions. I have completed about 400 plus projects so far. You may please go through my portfolios in the respective categories shared below. What working with me is like!…
We are a small team looking to expand as we work on a
prototype for a 3D Action/RPG. So far,
we have a writer/designer; producer/animator (me – I fill in elsewhere when I
can); and are currently bringing on a hobby blueprint scripter. We prefer team members looking to join for
the long term as we iterate on this toward a…
OK, finally pulled the trigger and called this one done! Full project is on my ArtStation Thank you to everyone who offered advice and feedback throughout :)
Hi again ! The link to your portfolio clarifies it. I personally quite like how it reminds me of some earlier 3d pieces when people were experimenting with various approaches at their disposal or with this or that new plugin that just came out because processes (as well as popular art styles) weren't as unified as they are…
What ignited your passion for developing games? When I realized how potent it feels to inspire and connect others through my art, there was no other desire for my career. Moreover, spending each day challenging my creativity to craft extraordinary projects satiates my passion. My name is Jaden Malley. Currently, I have…