EDIT: I have found a suitable artist already. Thank you all who have applied. ======================================================================================== Hello, It's been several years since I've been here. My last project sputtered and I got burned out and got depressed for a while. So if you're looking for a…
Here is mine, Portfolio - https://nikhilr.artstation.com/ General portfolio critique - This is student work - You should discard all of it and start over - It doesn't look cool enough - This is not next gen - Have you seen my work? - Did you just graduate? - Do you know how to google? - Your portfolio clearly needs more…
It's being done by Japanese developer Artoon. They seem to be a company who knows what they're doing. I'm guessing the publisher (a company that's been around less than a year) was too eager to show something. I've heard too many stories of early shots being released by a publisher to assume the dev/artists are shitty…
Thanks! @Nasser Your blockout is looking good. It looks like you might have missed some individual bricks along the ends of the pipes, and under the archway along the left side. @Zimzelen I think you could push your textures a bit more to make them pop. For your leaves, you should make a high poly and bake it down so it…
To animators, motion capture doesn't look as good as keyframed animation. Motion capture that looks good is passed through an animator who knows what he is doing. But there are even cases where motion capture is completely thrown out and the capture footage is used as reference, but is still called mocap for marketing…
The answer depends totally on style, workflow, and engine restrictions. Stylistically you may want real bevels, but at a point they may not render very pretty and thin triangles are not performant anyways (two consequences of the same basic problem: you're rasterizing). Workflow-wise you may want to make heavy use of…
Looking at the tank scenes, I can see that the props and tanks are all very stylized. Lots of large details, and the definition is achieved using shapes and colors rather than high frequency texture detail (see: your renault tank) Its almost leaning towards a TF2-ish direction. but then when you look at the surrounding…
Just saw this for the first time, sorry if I'm a bit late with this/to late to change things. A bit of a long post, and I don't mean it's bad, just some things that I personally dislike if the goal was sticking to the concept. Overall I think you are kind of missing the overall feel off the car. The concept feels more…
Alex, first off I want to say that you seem to have a great handle on fluidity and expressing forces. I can tell you are far from being a beginner because you have a very solid foundation so for a first post I think this is a great starting point. I agree with the feedback so far but my advice is more high level creative…
Hi, We’re a small UK based Indie Studio developing a 2.5d digital card game. We are currently looking for one or more 3D character artists who specialize in modeling and producing hand painted textures and specifically modeling creatures. We may hire more than one artist as though we would only require a model or two from…