Hi all, This is my idea for the animation contest. Finally getting round to posting it. My idea is based around Skating Derbies, and the character will be a Blocker of a derby team Character will be a confident skater and strong in order to be able to stop opponents easily. I'm using the Mathilda Rig, link below.…
Hey guys! I'm really trying to polish and push my portfolio to the next level but I'm unsure what to improve on next and where I can flesh out some areas of concept art I'm lacking in. I'd love if anyone would lend some honest and brutal critique and feedback or anything at all. I'll post a few of my latest pieces, but my…
Hey guys! This is my first time entering a polycount comp and I'm really keen to see all the amazing entries and winners! I personally really love the SKT T1 Nami skin but I feel like she missed out on the splash art because of the action shot! (pictured at the bottom) so I have decided to remake her splash in a way that…
My 2013 :3 Probably less then 50% of the work I've done this year when you factor work and university pieces to, as well as some of the stuff I've left off. I think the oldest piece on here dates back to mid May. It was as ace year and I plan on doing even more in 2014 ^^
Its kind of pointless but anyway proven record of repetitive lies so can you actually believe anything they say ? https://cbsnews2.cbsistatic.com/hub/i/r/2011/07/21/2d5a85f8-a644-11e2-a3f0-029118418759/resize/620x465/e54676c64e46da491dcd55747f6e0398/dentistreccomendedL.jpg…
So, a year passes by! Here is the last piece of concept art for Airborn in 2012. We hope to have more time in 2013. Stay tuned for some more updates. It is a concept for an interior scene in the mediteranian parts of the world. Click for HD Thanks everyone for the support and a happy new year! Airborn on Facebook Airborn…
Don't panic. :smiley: This was just test how many icons can I fill the top bar if I remove the info center. I used soulburnscripts - (really good stuff) as placeholders. Cool. I remember that I had instant crashing with 3.0 alpha in 2014-2016 so I sticked with 2.0
I am trying to do the same thing. I want the normal map to show in Mudbox to use it as a guide when I am painting. But it wont show when I do as SsSandu_C said. I am using Max 2011 and Mudbox 2012. The normal map is a .tga, 2048x2048, 32bit uncompressed. Thanks!
I everyone, I've always found that the Valkyrie leona skin didnt look quite right, always had too much of a greek feel to it so im making a Viking leona skin as a mix between the Beast hunter ligne of skins and the Valkyrie Skin. Here is my model sheet up to now, Some of my inspiration comes from Skyrim and the Viking show.
First time entering a Riot based competition! Super excited! I've been playing the game for a few years now and I'm a big fan. I am currently studying at Gnomon in LA which doesn't give me a whole lot of free time but I really hope I can create something cool for this. Look forward to seeing everyone's work. Good luck!