shite but it survived being used in the sahara desert where i lived as a kid, not many modern pcs would stand that, esp all the power cuts/surges. the "laptop" needed reinforced knees
I don't work for Apple, so thats not the case here. I'm simply saying you're paying $300 for a great phone with awesome perks, one of which is a powerful mobile game console.
yea, this batmobile has no class. The bat cycle is also really really ugly, and if he had power slided like that in real life with that thing, half the parts would have fallen off.
I couldn't get into Hexagon myself. It's powerful and fairly cheap, however the "feel" was off for me. But hey, I didn't like the feel of Modo either, so what do I know?
ok heres an update on the desing im creating a sci-fi steam powered generator (WIP). screenie is from 3ds max. let me know what you think of my design.
Looking good :+1: I think with the final asset, some of the forms of the sculpt got lost, in particular with the head. This probably in part due to the different lighting/ reflections between the matcap highpoly render and final render. It's up to you (or how you intend to render) to what extend you paint highlights into…
This is a start, but there were a few things i noticed. you have placed a fair amount of stains. stains are interesting but you need to think about how and why they are there. you missed some in obvious places like where the pipes connect to the tank. and where you would have obvious oxidization happening like where the…
okay, this time around, with this wip, im really dissecting each and every crit i get so i can get certain concepts drilled into my head @dante: tyvm! -D @Ro-Sham-Bo: ty. in the backstory i explain that he's a human child. hence the human-type face. a close up reveals rock growth on the face though, but considering he's a…
Seems like a cool little tool, along the lines of Genetica, though not really as powerful yet. However it is free under the GPL. Obviously unfit for finished texture work, but it may be interesting for creating resolution independent bases for textures. http://neotextureedit.sourceforge.net/index.html