For comparison, while I don't know exactly what they're storing in Rage's Megatextures, or how detailed they are, you can generate a full 32k x 32k Megatexture for ETQW on standard gaming PC hardware in just a couple of hours. It also needs about 16gb free hard drive space for storing temporary images (64 4096x4096 images…
File not found. Off the top of my head without seeing the image, it sounds like you could make an action out of this. Just record it once and play it back for each layer. You should be able to: - Ccreate a new layer "ALT-Merge Visible" (which won't destroy any layers) - Create a new layer fill it with black select…
Something stands out a lot to me, is the flooring. In large part due to the fact that tiles seem to be going under the pillars. From wall to wall it looks fine, but the tiles seem to go under the pillars, and the roundness of the bottom of the pillars don't help - all together it just seems like the pillars are floating…
hey everyone. i wrote a quick maxscript thats got some custom buttons for me, and i want to know how to be able to keep the rollout of the script docked as a toolbar if possible. here's a quick shot of what ive got. the 4 icons outlined in green are their own floating rollout which can be docked to any toolbar, but once…
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It's
actually very good - you've grasped the shapes and design quite well, I think. Only
thing I'm wondering - if it's based on type 3, why not go all the way and make
a proper type 3? Currently, it's a mixture of type 3 and AKM. For example, the
stock, rear sight base and gas block are typically AKM but normally…
Hey Carlos, meant to get back to you but have been pretty busy. I think it's worth saying that critiquing is a bit tough because you're showing a ton of images. It might be nice to focus on one of your compositions (maybe the big open area) and maybe one room? For me, critiquing your lighting across 11 images is daunting.…
This looks really top notch! Really nice to see level headed approach to 3D software, no right click is the new left click Blenderisms or Zbrushisms, which is really relaxing thought, plain pragmatic approach. Didn't read all the comments, but here are some thoughts based on watching OP video; 1. Is there any kind of…
Hey folks, if you've seen my other thread, you might know that i'm in a bi-ha-ha-ha-t of a situation where i'm going to need to get my shit together and find work, quickly. Last night something that i've been working on clicked, and i've got a really good idea. I'm a certified NLP (nero linguistic programmer) basically…
An Atlas texture is a file with all the textures in it. For example the albedo. If you want to use trimsheets you just need to do the UVs over the image. Is compatible, you could do an Atlas of the trimsheets. In that image what is reusing is the geometry (albedo, normal and everything) of a wooden plank or a log. You can…