Hi, @ZacD posted good answers. I'll chime in as well. 1) What are the main differences between the two applications? At first glance they seem to do very similar things. Substance Designer's core purpose is to create substance materials (.sbsar) files that can be loaded into Substance enabled applications such as UE4,…
It's always possible to give constructive criticism. Your post comes off as being childish whereas ExcessiveZero's post comes off as being helpful. At the end of the day, if you can't say anything positive or you can't provide constructive criticism, then why post at all? If you look at the Pimping and Previews section,…
now...Crits time! stevston89: Looking pretty good so far, but the face is a bit strange imho. The eyes go far too back in the side of the head and probably a bit too high. Also even if the concept gives her a quite squared head i think you put in too much jaw and cheekbones. iniside: I agree praetus on not putting in…
Hey Fisguard, I absolutely love this scene. Your composition, detail, and overall moodiness ability is well showcased. I am new to digital painting, so take my critique with a grain of salt. Your ability to take rough paint strokes to create forms and moods is absolutely astounding, I haven't seen a piece quite like it in…
Ill try to answear this one maybe Bugo can expand. I think you mean how to make a tiling texture not look tiled when tiling or lessen the effect. Several things to this... short answer is practice. but some general guidelines below to follow... I am sure we can make a huge list of guidelines and workflows when it comes to…
okie dokie. first off.. i think you are confusing kismet with the material editor. like the material editor (and the post process editor and the animtree editor and maybe some others).. kismet is node-based.. which is where i am assuming your confusion of this comes from. now anyway, this is a topic that i guess is great…
That's the point. Ever MMO game I remember had hype and anticipation. The bigger the harder it failed. TORTanic is best recent example. Gods, they even copied skills from WoW... AoC is also very good example, how you will end up if you fallow leader in this genere. Only exception was Guild Wars 2. And that's soelely…
so some of this is looking a bit odd. lets break it down. so its a revovler yea? ok, so how do you reload it? the chamber typically is able to break off to the side in order for you to put in the bullets. by the looks of your design. this isnt possible.…
hi guys, I have to admit I am a bit skeptical about doing it the way described above as it produces a lot of warping. That usually happens when normalizing a trapezoid poly for example to a rectangle. (as can be seen with the checker texture warping above) I`d suggest an alternative approach (both are surely valid for…
If you're going for props/environments its probably best to get rid of character stuff and focus on making a few really solid environments or props. I think people general advice is to focus on either stylised or realistic, so focus your artstyle on the kind of studios you want to work for. For example, if your goal is to…