Thank you all for the pictures. Good to see people are having fun with it. Here's version 7 with the texturing updated to support all square textures (8x8 - 512x512 (not sure if there's enough memory for the highest)). Non-square textures should be possible on the DS, but I've not cracked that nut yet.
It's not even available yet anyway. Been delayed by more than a year now. The modbook still looks like one of the best tablet pc options available - assuming like me, you want something to handle photoshop, artrage/sketchbook, and zbrush at least. I haven't heard of any other tablet pc that has 512 levels of pressure…
Thanks for your answers guys. @Vig Was thinking about the first method you describe and as far as I can tell it would work great with big, semi-repetitive levels where it would be faster to create 3-5 textures and then produce lets say 20-40 overlaying textures which would then break up the repetition. Will have to try to…
This slipped to page 5 so am doing my bit and attempting a crit... Concept usually goes either high then low, low then high or middle base to lo and hi. It depends on the artist and situation with machine specs, it seems. - I think the radar holder (base) needs some work. - How many triangles in the "metal bars" and could…
for a portfolio reel i always suggest going higher specs, the object of a portfolio is to WOW people with awesome art, they should see something and go "THATS AWESOME!" not go "hmm thats awesome for a 40 poly model of a dragon fighting a bear using only 64x64 texture" if you have to explain to your audiance why your work…
I think i read something about that. They said something like by the time the normal map has been shrunk down to 512 or 1024 and then is in game and on your tv, there will be hardly any noticable difference. So i think using the mesh optimising tools are a way of speeding up the baking process, and making them more…
Some pictures are WAY too small. I'd like to see the jeep zoomed in, but I can't! It seems that you're trying to show many stuff with few pictures. On the environment, for example, show a general view and a couple of zoomed in views of details you'd like to show. You say you used 2048² textures but you could've used 512…