Damn FA thats lookin rad. Did you tone down his muscles on the chest/abs or is it just me? I like the geometry of his chest in the first pic when compared to the 2nd. Just my opinion... now all he needs is some armour. And a penis.
for all the detail in the rest of the body the back looks like it's only on the 2nd pass, most fighters have pretty defined muscles even if they're not bulky, can only see hints atm whereas the rest of the body has pretty refined muscles. Other then that looks good :D
Really nicely done especially considering the time budget. The water looks cool, but in the 2nd render the sign appears to be reflecting too perfectly off its surface. How did you set up the water anyways. Let us know how the test goes and good luck!
Head and face are looking good. The ear could use some more polishing, but it ain't that important, because the anatomy is basically correct. You should really sculp the seams, it's very easy with the right brush and lazy mouse settings. It'll be much harder to draw a straight line across the UV layout in Photoshop. Also…
Best is to unwrap all objects, then scale all islands so that they match your desired Texel Density and then see how many objects you can fit in one map and if you need to put some Uv islands in a 2nd map. Also depends on your desired texture size ofc.
Hands and feet are huge. Boobs should sag. The pelvic area feels very empty aside the abs. Fix the pose too, she looks like she's gonna topple forward. NSFW! This is helpful to you, especially 2nd row 3rd pic: http://www.posespace.com/posetool/showcontact.aspx?sku=lexi012
@AXEL Hey man, thanks... My process is very simple: model everything in sub-d and where i need to attach 2 pieces together i use zbrush -> dynamesh ( but only if its a complex piece like chamfers intersects other chamfers, as you can see in the 2nd picture.
Thanks! I'm looking for something closer to the 2nd option you wrote, where you just put the name in the search field, I wish you could just type "Test" and it will filter it, without the "objectname." anyway, the 1st method you showed works well for now, so thanks again :]
omg last final ._. I think my floor came out better than my modlel lol, i figured out how to do most of the thing, but im having a problem with adding the 2nd material to the telescope, it worked, but idk how it happened? anyone have any tips about this?
Check this book out -- this has helped me a lot and should be required reading for anyone doing any sort of digital art. [ame="https://www.amazon.com/Digital-Lighting-Rendering-Jeremy-Birn/dp/0321316312"]Digital Lighting and Rendering (2nd Edition): Jeremy Birn: 9780321316318: Amazon.com: Books[/ame]