In 3dsmax we do something similar with a plane, turbosmooth and a bend modifier. I'm pretty sure you can do all of that in Maya as well, but I don't have a specific work up for it. You can also select a vert and chamfer it to create holes. https://www.youtube.com/watch?v=2JjYBPEWEek
Do you mean the Perspective viewport? An actual Camera view works differently. What is the viewport named at upper left? Sounds to me like you haven't looked in the Help file yet. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-D65DE5FD-F859-4F66-9E14-F9A5C1016411
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It could be your exporter is messing up your smoothing groups..are you using Obj's ? Try Guruware's exporter/importer .It is miles better than the 3dsmax native WF Obj exporter with loads of options. Make sure to check smoothing groups in the exporter. Also are the artifacts showing up in Xnormals viewer?
Hello, FUNKY_PRESIDENT, I am new at this place so I only will say that's good work, with more practice can be better. I like the car model, I have tried Blender but still prefer 3dsMax, please feel free of critique my work in "Sketchbook: joe" I will be gratefull...
I didn't mean the screen shot, I meant the tear on the faces of my model in 3dsmax. look at the small button, there is a huge tear running up either side of the face I extruded it from. But thank you, I didn't know that alt+prtscn captures the image on your primary screen.
What are you rendering with or are you just print screening? 3dsmax: Rendering out a .png will give you a transparent background to place the image on a custom background if you want to do that. Set the resolution size you desire hit render boom model only no background. Make it all pretty in Ad.Ph.Sh.
^ +1 The tools in 3dsmax aren't set up to work with a non-square UV space and will always behave oddly. I was hoping when they overhauled the UV editor the last time they would take care of that (and a handful of other super annoying things) but they didn't, hopefully they'll get to it at some point in the future.
Yep. Turn on Bone Edit Mode in bone tools. It will allow you to move the joint around without it affecting the other joints. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D7849466-3C9C-4098-87C1-F84ACEA70F64-htm.html
I know how to detect if the mouse cursor is over an object, but this method is not good to be used all the time. There are calculations that have to be done, and on heavy scene(a lot of objects and faces) it takes time to find the object below the cursor. If you have to execute it each milisecond - this will freeze 3dsMax…