Hi guys, I've attempted to do some mechanical modelling for videogames, it is a motorbike that do transforms into a robot! There are some images and a video of the transformation working into UDK as well! please tell me what you think about it! :-D THE LINK FOR THE VIDEO OF THE TRANSFORMATION INTO UDK:…
Is there a way to transform a reflection vector without the transform node? Vertexcolors don't work when you use the transform node... I need a correct cubemap AND vertexcolor. "Warning: VertexColor is mutually exclusive with the Transform node due to limited interpolators. If you use both a Transform node and VertexColor,…
Hey guys!! Well, for one of my Uni modules I would like to make the Samurai transformer warrior which is an autobot combined from bugatti car and samurai warrior characteristics. Here are my references. Transformeers 4, bugatti on the right. Transformer Samurai ref model I'm so excited that I am gonna model a car that is…
Transformations can be applied to both groups and their objects. Check to ensure all transformations are set to 0 in Marmoset Toolbag. Because transformation information is stored with the object reference (afaik) , reimporting will not correct the problem, either try deleting everything and the reimporting it, or fixing…
I am looking for crits on a character made for UDK, the screenshot is of it in UDK with a cel shaded material and an ink outline post process effect. as such he is a playable character and in time to come will hopefully transform, the character is based on the mitsubishi evolution 8 transformed into a new transformer (not…