Well typically (like monster said) the model's vert count and topology is not going to be changing once its passed onto the animation team. It does happen from time to time and there are some things you can do to get skin weights converted over but typically it means there has been a breakdown in the pipeline. Very rarely…
Lol, I'm in the exact same boat having shit 2d. For the credibility of the school versus it's cost it's in my opinion worth it when compared to other options. They also will help you get connections after grad (Not sure if it's targeted for concept and design artists though). What is it 32,000 usd tuition for year program…
Wow It really surprising, I solved the issue ! 1. I straighten the arms to forearm from front view (bending from top view) from forearm to wristhand I keep the position lower 2. I delete the IK and point helper on top of this, because I position constrain the IK to poin helper and orientaion constraint the wrist to poin…
I'd suggest starting with a blocky object and realizing it's not going to be perfectly curvy where you want it. Then once you have a simple entire object slowly add detail (verts/polys) EVENLY and with only quads or tris. Stay CLEAN. Work up to your target poly count and realize that it won't look like like a next-gen game…
Thanks for the feedback. First model was just my go at handpainting textures with a target platform for PC. I was inspired by torchlight. Second model I will get around to texturing him. I am glad you like him. Third model is my main focus right now. I want to have him portfolio worthy. Thanks for the feedback. I think I…
Great work so far! But honestly, it seems like a strange thing to do. If you're going to do an existing game character, I think it's a good idea to change something about them (like an age variant, or gender swap) or change the style or target platform/polycount. With this it looks like you're trying to match the in-game…
Maybe we get more of choice-based game play ; if I take the blue pill story goes this way, take red pill story goes other way. May require lot of data, but surely a lot of assets can be re-used. ZacD, I don't think so. But maybe some games have less issues with it? I think the texture UVs just need to adjust for the higher…
If I could just interrupt with some noob questions that get progressively off topic: When you say 1 smoothing group cube, do you mean a cube where all faces are smoothed + continuous (t net I guess) UV's, or a cube with no smoothing (all hard edges / split uv's)? If it's the former is the idea to show that the normals are…
3.18.1 should have the option, is under the power plug icon - tangent basis calculator - mikk -tspace - configure. If you bake for UE4 or Marmoset, that option should be on, and your bake is synced for UE4 (and it will not look good in Maya). If you export an obj (yes, it doesn't export tangents and binormals) and you bake…
But without the arrow like design your firepower to the front or back is nearly not existent. Your design is more like a old galleon and not a modern ship. It doestn matter how much cannons you have when you cant target the enemy. A modern ship can use 50%-100% of the weapons in every direction. Your ship maybe 10% in…