I started this guy as a sketch study. Turns out I really liked the result. That's why I decide to finish it up. This is the result. Let me know your thoughts. For more go to: https://www.artstation.com/artwork/Xx9dY
Yep, you rig your character up with the default unreal skeleton and any animations that they have in their store will work. Advanced Skeleton 5+ supports the unreal skeleton. Tutorial: https://www.youtube.com/watch?v=fPX9gy2RrbA Site: https://www.animationstudios.com.au/advanced-skeleton So does the Epic Animation and…
I am using 3ds max and I downloaded it for normal fbx in T pose. I literally stuck in 3ds max I need to prepare animations for my game and I never used 3ds max for animating but I know how to make animation in there , I rigged arms and I made my first animation there was no problem in 3ds max but when I export it to unity…
thanks, that was the sort of answer I was expecting to hear, but hey there might have been a surprise twist. :P I've been combing through Ben Mathis' site ever since I found it and it's helped me immensely in general. I'm using Max8 currently I've gone through several of the help files and just wasn't comfortable with the…
Hello all, I am more of a hobbyist/ programmer/modder , so I don't have a great understanding of 3D software technicals, but I have learned how to rig various models by vertex in 3Ds max. I recently had an an animator make me some animations (he used blender) and now I am trying to skin a mesh to this rig in 3Ds Max,…
https://www.youtube.com/1L3DvpcQMQ0 YEYO Studio is 3D Animation and Art outsourcing production company that provides expertise and skills working for a PC, Console and Mobile game projects around the world. Providing excellent quality of 3D Animation, 3D Video Production and Game Content. Those include characters, props,…
EDIT: @EarthQuake So then, if I'm understanding you right then that'd mean it's near impossible to be rid of the ripple effect cause at the poles under common circumstances? @RN Also thanks alot for the video, that's an ingenious method. I never even knew projection was an option until now. I applied it, this was the…
AH- thats your problem right there. get rid of those seams on your UV`s. Whats happening is because its a broken UV- its also a break in the normal tangency. get rid of all those UV seams and you *should* be golden. Sadly- you might have to re-bake your normals, as normal tangency is a pretty big deal when baking out a…
Yerus - yes I did try deleting my lower sub div and unchecked "subdiv uvs" and all filtering etc but that didn't seem to work either :( Oglu - I did think it was something to do with my mesh being too low res and not enough to hold the detail and that was what was causing the artifacts (however even if I export a higher…
So after a lot of testing and re-rigging the character twice I found out what was happening. When I make characters I have a main group that has three groups within it, one for geometry, one for joints and one for controls. When making the 2nd rig I hadn't grouped the joints at all and they were in the root level of the…