pelt mapping is a new word for a method max8 uses for unfolding a mesh properly. i think it sounds very similar to the unfolding method Wings3D has been using with UVcharts. in XSI, you can select a series of edges to create a edge cluster, then disconnect them for seams, then apply a texture projection and select Unique…
Hello fellow Polycounters! Here's a little making of for a knife that can't cut an apple, but is definitely great for stabbing and crushing heads. Best to be used in a zombie apocalypse scenario. Before I started, I was digging up a bit about history and the usage of knives in wars. I found out that tri-edge trench knives…
Hello everyone. This is a project Ive been working on for a while. Based off a weapon used in the Van Hellsing movie. Due to a recent layoff I decided to pick it back up and finish it. This is a game model with just one UV set. The project is in its final stages, but I would like to get more eyes on it before I call it…
Hi guys I'd love to get your opinions on some work I've done recently for a 6 week project on my Games Art MA. I am studying at Escape Studios in London and the development time for this project included my first introduction to Zbrush and Substance Painter. As my basis I chose a pizza franchise that is based here in…
The core difference MOI3d vs 3d max and such is vertex normals . MOI3d exports usually perfectly shaded model with all vertex noramls "explisit" in 3d max terms. Max does the shading by smooth groups and proper edge flow that drives vertex normals automatically. When you want to make extra edits of MOI exported model in…
I am trying to model a hard surface prop using the DYNAMESH workflow. Need help in figuring out how to go about modeling and then dynameshing the circular detail (the visible black circle which defines the separation between the metallic rings in the reference attached below). I tried bevelling the edges between each…
Epic games will reject A for modular assets. That's mainly because modular pieces should work inside their grid and hopefully never outside into the next grid space, or they will potentially intersect with things outside their grid. So a walls thickness is always into the room it's facing and never extends out beyond. C is…
He hasn't replied to my comment on the video asking for clarification. Probably should add a scarf since there may be a bias in the judging criteria based on if you're pro palestinian or not, since Clinton is involved in the judging process. Also if you dream of world peace, its better to replace the little guy with a…
with you're textures you're just slapping on whatever you found from CGTextures, adding a little bit of wear, and calling it a day. it looks really amateur-ish. work on painting over the textures a lot, as well as trying to hide seams when you are texturing you also should work on your geometry - e.g. deleting/welding edge…