Hello, I wanted to do something "fun" today to break the routine of 3D work to do some concept art. I found 3 random images from a random image generator and decided to come up with something that combines the main design elements, themes or feel from all of them, into a single creature or character design. Here are the…
Hey guys, I wanted to post an art dump of some of the environment stuff I worked on for Evolve. Our workflow for the maps was very collaborative and consisted of a primary artist and primary designer for each map with a larger team of artists jumping in to help with specific assets and map needs. Hopefully people can jump…
Hi Dear Designers; I’m Irfan Coskun,
from Istanbul in Turkey. I’m conducting a research project that it’s about “the
relationship between non-professional 3D printer users and freelance 3D model
suppliers”. This research is necessary for my term project and it’s completely
informal. I prepared a questionnaire
for freelance…
I wanted to concept and model a character from scratch, ending up with both a high resolution model and a LoPoly engine-friendly mesh. I'm currently working on the LoPoly. I learned more working on this piece than with any other. There are clearly some Lucasfilm shenanigans afoot, and on the design side, its becoming…
A lot of the times when we're talking Blender, things go a bit deeper than one might perceive initially. I guess it also comes down to a personal point of view, even more so because the situation is quite complex. Let's stick just with the hotkeys at the moment, and back track a bit in the timeline. You are aware that in…
Happy to give my insight. I think thats a big part of being in the industry, to share experience and pay goodwill forward. As an environment artist, you will be given direction and asked to match a reference. On the level artist side, its like in the 80 level article, you white box and then integrate meshes from the model…
The only way to make it work with alpha without getting the jagged-edges is to actually provide a lot of UV space for feathers by either making them bigger in the uv (leaving less space for everything else) or by creating several main feather with a lot of UV that are then copied and scaled several times to create the…
ahhh, game dev schools/programs... The problem here is that they've "let you off the leash"... did they bother to teach you proper design process before releasing the hounds? the real question is... what type of design are you really wanting to do? If it's character design, you have a long way to go. That being said, Super…
I'm not Jet_Pilot but I have problems with the mouth area as well and I'll explain why. When designing fantastical creatures, although it's tempting to just do whatever because the creature does not exist in real life, in actuality this doesn't work so well. Even with fantastical creatures, you want to keep in mind real…
Really neat 1st design i really like the candy theme designs lately, feel like they are heavenly inspired by the wreck it Ralph movie series(sugar rush world). Anywho this is a reference design i feel your design could have used more of, though this is still a 1st design its best to learn the more appealing approaches to…