I’ve worked as a contract environment artist at a VR studio for the past two years, but recently we’ve been slow and I’m using the time to work on some personal projects. Most of my time is spent making models of modern buildings and interiors. Personally, I always want to make a bunch of old, dusty trinkets and crooked…
Hey Everyone! I am new to polycount as a member, however ive been following and reading pollycount since December. So I thought as my first day and first post I would show my progress of creating my cinematic titled "10-23". This cinematic is a horror about a police officers response on scene at a diner and his encounter…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
Project name: Red Online (Offline) Brief description: - High fantasy action mmorpg aiming to break conventions and become a true "next gen" mmo. We take that stance from a design point of view, not a technical point of view. - Approx 5 Months in development, the story has been worked on for 2-3 years, as have the game…
I tried the normal import function (Export works but import does not work): ExportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (V) ImportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (X) I tried the USDImporter function (But it returns 0):…
personally I'd start with 1024 pixels per metre and use additional layers of higher frequency tiling information. If you're in unreal you can check which mips are loaded and/or which mip the gpu wants to load using one of the viewmodes and use that to determine whether you need to increase or decrease density based on your…
@sachoi I'm not sure if this answers all your questions. The goal of this project is to generate a AAA quality asset. I wanted to model this weapon for a few years so I decided to do so. Once it is done, I plan to add it to my Artstation. My process is to simply load up reference in the viewport of the software that I use,…
Hi again guys, thanks to everyone who took a look at it. I am uploading additional views of her face so that it is easier to critique. All additional feedback would be lovely! Thanks slosh for the great feedback, i'll certainly keep the intensity of the tertiary skin details in mind. I'll have to go hunting for some good…
I made the mistake of mixing env and character stuff when applying as env artist - in the end I got hired as character artist (actually that's what I wanted to do but I didn't see an opening when I applied) ;) Just saying, good art is good art and if it's really good I would put it on the folio regardless. The only thing…
Just going to throw my 2 cents in. 1. I have no problem with drm - in a way it is required, yet at the same time it isn't. Yes drm gets cracked all the time, sometimes the drm is just fooled into believing something that is false. Oblivion had zero drm - it only required the disk to be in to start the game - and it was…