I guarantee the yes guy doesn't have abs at all. What you are going for is a really difficult challenge because its taking real world anatomy and then stylizing it. So in otherwords you have to be very familiar with the way anatomy really looks then doing so stylizing to make it more cartoony. I can see you are new to…
I am suggesting you take the Normal that you have baked out of ZBrush/Mudbox and apply that to your UV'd low poly model inside Maya. Make sure your Color channel is white because you will need to use "Light and Color" within the Batch Bake Override settings that i will describe next. Now set up a point light in your scene…
So my next upcoming projects include me having to sculpt 2 Female Characters so i decided to make a female base mesh and i plan to re use this base mesh for any future female characters. Here's what i have so far: im going for a comic stylized proportioned female for one of the characters. critiques/feedback is greatly…
Thanks guys! It's really nothing more than simple dynamic spotlights - I don't generally use Lightmass for my personal work. The street lamps are using estimated values based on a GE M250A with its IES profile, four of which are lighting the substation based on all the reference I was able to gather from my photos of it.…
Well as always with this topic, the issues come from a factor being not taken into account. Here it's the fact that most bakers will treat a hard edge as a split in the rays being cast, unless forced otherwise by a cage. But there is also a limit to what one can control anyways, since baked textures can't ultimately make a…
a very nice way to see how far I've progressed, a sword! I wanted to go with this design from Marina Ortega Lorente: https://www.artstation.com/artwork/xYdBDE I'm extremely happy with how this came out, and I'm happy to see how far my prop work has come since my first project. it was really nice to finally get a handle on…
Fixing the seam is actually not that complicated. I proceed as follows : * Usually when I'm done processing my texture in Agisoft, I don't have an area with a perfect square that I can just bake. To get around this I just draw a low-poly surface (usually in 3D Coat) This surface doesn't have to be a square at alll, it's…
The portfolio looks nice! Pretty solid, no confusion in getting to see the work :) Overall I feel like you don't put enough love into your scenes. You work out composition and everything but you don't take it all the way. http://www.mystichobo.com/images/abovetheclouds3.jpg I mean look at this screenshot. Brick pillar…
Hello everyone. I just whant to share my progress and have some feedbacks you know ) I found this concept but here no sign of author, so i whant to make something like it cause i love this puffs and mix of alladins and european style. And start doing some magic with blockout and staf. And then i countinue my work with…
I agree with Neox, and I would recommend to not directly assume something is done in a certain way unless you verify it yourself or take it from verified sources. I don't know how this result would be achieved in Nuke, as I am unfamiliar with the requirements/capabilities of that software; but I know of a couple videos…