Its pretty simple, just turn on Local Transformations. (its right there in the vertical toolbar on the right of the canvas). I have it set to hotkey ctrl+L. Wherever you're brush touched last will become the pivot point. While MoP's method will work fine, it does raise the possibility of killing the symmetry beyond what…
yeah, first thing i tried was delete history, freeze transforms ect. the model is a typical humanoid character model for a game so if anything its a bit low on the poly's. I tried model clean up too just in case there was some weird geometry causing issues. I ended up powering through the lag and just brute forcing it.…
It's not random. An object has a transformation matrix. When you mirror an object, the matrix gets flipped, but the polygons normals stay still. To reset the matrix, you should apply a Reset Xform (under Utilities) When a flipped matrix is reseted, you'll see it will flip the faces. So you have to select them and do a…
The ribbon can sometimes be unresponsive and slow...and it also doesn't match up to the sub-object mode editable poly is in. They also took away features. I used to have "setflow" as something I could use in vertex mode, but now it only appears with edge mode. I like how I can customize it for the left or right side but…
nope that's the sole reason I made the vertexcopy macroscript for. I cannot get a material to work that uses valpha/illum on render time. About the viewport, I dont think the viewport mesh has more than one set of uvw coords. But I havent invested much time into the viewport rendering code. Mostly because I will have an…
This really reminds me I need to continue my shader for artist articles... the next one I wanna write would explain this to you perfectly. But yeah that doesn't help you much as it's not there yet. What you want to do is create a mask for the top/bottom thing. Based on a calculation the compares the surface normal with a…
-Monochrome : I used his wrinkles to give this idea of transition but will add more detais to see what it gives.. -Firestarter: Thanks a lot , coming from u it's a compliment (great work on your website btw!) in Klein 's Sketches, he seems to contain his transformation with this weird string coming from his arm. i didn't…
heather the 'i will report you' girl i tried studying 'conceptart' as they call it when i paint from example it looks nice somehow that stuff doesnt seem to be transfering over to my other work ... i wonder if im missing something anyways go crazy
I downloaded this to deal with a bad blendshape target: http://olygraph.com/2013/maya-how-to-transfer-vertex-order/ Unfortunately, after I installed and activated this plugin there doesn't seem to be any menu or context option to bring up a GUI. What am I missing here?
Is it possible to take the mesh on the right and transfer it to the mesh on the left as a shape key? Whenever I try to do so with this method below it fails. Giving me the error "skipping the mesh, vertex count differs" https://www.youtube.com/watch?v=B7PNbMASU9o&t=28s&ab_channel=HarqoGames