Sounds like you want to do stylized Blizzard type art. I think the best software to learn is Maya, Zbrush, xnormal, and Photoshop. You could also use 3dsmax instead of maya or Mudbox instead of zbrush. There are various other programs you can use but learn these first. Pick something you want to model and model in Maya.…
My general workflow: 1. Maya blockout of model 2. High Poly hard surface model in Maya or sculpt in zbrush (usually just for organic or broken/debris/stone/detailing, etc) 3. Retopo for LP, usually using the Low Poly blockout as a base or starting place if it is a non organic shape, if organic I will use zbrush retopo 4.…
Thanks for the feedback fellas. Mark Dygert, I am willing to hear you be as brutal as you can on my light armor piece. I also have another more recent armor piece I could show you if you want. By the "A" pose you mean how the feet are positioned, or are you talking about the top as well? I know I model with a T pose for…
I think a lot of us noobs have looked at this contest as a chance for an entry point, or at least the chance to get our hands on some nice software and hardware we can't really afford otherwise, so I completely understand all the venting around here. I have also made personal sacrifices and very possibly life changing…
Hey man, This isn't bad: It's hard to critique your sculpt as most of the detail is getting crushed by your polypaint / lighting and material choices. Based on what I'm seeing, I think you could have built up your bigger shapes a bit more and, like a lot of people new to ZBrush, may have jumped into subdividing the model a…
Well just because its realistic doesn't mean it can't have style. Take a look at any game out there, you'd be hard pressed to find an asset that is just "fucked up". Come up with a back story, why are you assets so messed up? It looks like you took tons of brushes downloaded from the internet and placed them randomly all…
Some of the stuff being requested here has already been implemented in Max 2013 such as: -Orbiting shouldn't breaking the spline like tools - The option to use the maya alt commands for navigation (not just some plugin I have to install) -Also, I'd like to be able to move around the viewport while using array and the…
hehe Its quite alright Kite212 - I may not have been clear on my intentions. But apparently I was able to achieve a cast shadow with dynamic lights...to stick without a Light map UV channel. But it looks...not great...Some of the tiling assets are different shades- What apparently happened was I was supposed to bring in…
Ok. I know i will sound like an obnoxious smartass again to many. But the result after 17 pages was the obvious "you have to generate the normal maps in a tool\way your engine supports"? Eric we do not use any "special" workflow or tool. Create the model in 3dsmax or maya, bring it in zbrush, sculpt it, bring it in max…
Phsyco, i suggest breaking in somewhere, or invade someones house! For me, Duty is calling, time to taste a little piece of heaven [ame] http://www.youtube.com/watch?v=-aJd9bEmxn0[/ame] call your friends and bring a gun the halo revoultion's on caping flags and arming bombs yes. we don't blink until we're done bring...a...…