thanks for the reply. The thing is, I want symmetry on for the body and legs, but off for other things like the shoe, arm and hand, etc. I know how to turn it off with "x" but I would like it on for a lot of this. Thanks man.
to insert a double quote into a string you need to use a string literal, you probably allready know \n for end line. \" gives you a double quote so: x = "the following is in quotation marks: \"I am a quote\" "
This might be a simplistic question but you didn't mention that you attempted it as a solution: Have you checked to make sure Wireframe on Shaded is unchecked in the Shading viewport menu? And for the joints, is X-Ray Joints disabled from the same menu?
don't use 4r4 :X yeah it sucks, you have to free plenty of space on c: but even then it can happen that it crashes, so you could turn the undohiostory way lower, but even then it can still crash because of this :(
@sacboi ; Thank you for your contribution, but forums are not what I had in mind. And you scared me, there, with the tuts series, because several are paid and not exactly cheap (for a tut)! x) I'll give those a look, thank you.
Eh, I like CG in films and TV. It allows things that simply aren't possible or are cost prohibitive to do. I can never say, "Well, I'm sure X doesn't happen ... there's no way to film that." Nuh-uh!
Got everything unwrapped and baked. Triangle count is 3067. Currently have diffuse, normal, metalness, roughness maps at 2048 x 2048. I'm not really sure if I like how the Bakelite looks. It's kind of a strange material.
all my friends will hate me on facebook, I'm like spamming them everyday with battlechaser links X). Favorite style ever personally, biggest influence on my work as well. The more stretchgoals, the more art created!!
Well, looks like finished. BUT it's not over. Prepare for something awesome. :) Daft Punk (click to view in 3D) Around 6k tris per character. 2k x 4k maps: diffuse, normal, specular, emmisive. Basic rig.
you need to set the address X and address Y properties to 'CLAMP' in the texture you're using. These properties are found when you double click on the texture to get something that looks like this: where it says "TA_wrap" change that to "clamp"