Starting a work thread to keep track of my progression through uni (and beyond). Focusing on lighting and environments but open to all genres of critique. A couple of finished weekly assignments.
Well, I'd say that today the field has already reached a singularity point in that aspect. There will always be games/project breaking the art mold(s), like the very clever stylization choices that were made on Ashen for instance : no facial features + everything based on lowpoly was a genious move. But this kind of ballsy…
Guess I should update this with the colored image @Naugat: Thank you! I do have a blog but theres less in it than this thread 'cause I delete stuff often. xk0be: There's pretty much no ref hunting for stuff like this. If I were going to make something more realistic or if it needed to be in a specific theme (like "Warcraft…
What modeling application do you use? An older version of 3DS Max, will be using Maya for school this year. Also worked with a bunch of other software but I'll be answering the questions from a 3DS Max perspective. What pluses and minuses does it have? + Modifiers. They're kind of like photoshop layers/filters + It's…
Hey Polycounters!!! Treyarch is hiring! Come join the Black Ops 2 team in sunny Santa Monica, CA and work on one of the best selling franchises of all time! We are looking for Concept Artists (temporary/contract), Senior, Mid-Level and associate Level Builders (contract and full time), UI Artist (temporary onsite or…