So, I forgot to upload my general plan for the prop/scene. I would love to have the prop in two modes, if I have time, then have it slowely animate between these two modes. the modes are 'normal mode' (during day time) and 'levitate/light mode' (during night), during the levitate mode, the pyramid will also seperate…
Good thing you brought that up. What I want to do is show is that people CAN do psudo code and still be a BIG HELP. Code and ideas in any format can help. For instance, you want the ghost to turn around 180 when it hits a wall: If(You hit a wall in front of you) Turn around 180 deg. Also, I will toss in bad code and ask it…
Well having made games for a while, I'd say it isn't dead as I still use it! On a more serious note SUB D is just one tool and approach to highpoly modelling that is available - techniques will differ depending on studios and artists. I'd say that it is a pretty useful skill to have - not all studios will have licenses for…
Hi! I'd note the couple of seams currently on the head would show up when using detail maps (unless masked). And I think generally straightening UV borders (where it makes sense) will decrease the likelihood of aliasing artifacts showing. As an example, here's UVs from an old Metahuman head I had lying around: Borders are…
Every example scene I open in the editor seems to be slow. FPS 20-30 and in cinematic mode 10-20 FPS. I have a 16-core 4.3 GHZ CPU and an RTX 3090. I know I can lower the resolution, but even then performance is still not good. Does anyone know what could be the problem? I am using this free…
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…
there's a very long list of things that could have gone wrong. but none of them are the skinning part. see if it works with 4 or 5 bones in a chain, if not there's probably a transform somewhere that's upset
Holy shit... That looks like a still from an anime, especially the third. You hit the nail on the head. You need a black cat on the fence, highschool kids in uniform, a parked moped (Mostly joking). What would really be icing on the cake would be little nods or easter eggs. A death note laying in the street with an apple…
I mention bevel shader in my breakdown and since there is this excellent technical article about it I thought I'd link it here as well. Might be handy for people who are not familiar with it but want to see the pros and cons and how it works. :) Small side note, bevel shader is not something "new", it has been around for…
Brief Your community member entries: (in no particular order) * Dorado * Hang li * sketchem * sacboi * aumramaram * fabi-g * shark2003 * kanga * klaimtrev * ayakiryu * pxgeek * iam717 * masslove * M҉I҉S҉C҉ * northoftherain * renanfab Poll only allows 10, so until we get a fix you can post it publicly below if none of your…