These are my opinions :) First off, take out the Work In Progress. A portfolio is your showcase. Only the best of your best should be on it. A bunch of WIPs shows that sometimes you can't just finish a proj. Everything in the Gallery section should have more than just 1 shot. Each project in there should include a few of…
Loads fine for me. I agree with fly_soup's comments, but I'll reiterate some observations for the sake of redundancy. Overall I like the site design, but: - Thumbnails are too small. Also, I think you should invert the roll-over effect; make the thumbnails appear with color and turn B&W on the roll-over. - Please remove…
I'm no genius on the topic, but I might suggest this [semi-detailed idea that you might want to look into - feel free to ignore]: header = name/logo + <a href=mailto:youremail>your email id</a> + nav etc etc. (Maybe make this a fixed div, so it stays where it is on the browser page. This would make your email always…
I love your stuff because everything is polished to the very end. Getting tired of seeing people just making highpoly models and not bothering about texturing and rigging and all those other delicious things. Nice to see a true professional. Some small crits from me: The Zbrush male is not as interesting after seeing all…
Wiki: "The UFC cage is an octagonal structure with walls of metal chain-link fence coated with black vinyl and a diameter of 32 ft (9.8 m), allowing 30 ft (9.1 m) of space from point to point. The fence is 5'6" to 5'8" high. The cage sits atop a platform, raising it 4 ft (1.2 m) from the ground. It has foam padding around…
Update time! Sorry if it seems like I'm not paying attention to all the good advice that I'm receiving, I certainly appreciate all the comments that you guys are giving. I've been having some computer problems, and I didn't want to bump my thread without being able to show off any new work. Here's tonight's attempt,…
Thanks a lot guys for all your kind words! Tummberboy: hehehehe... thanks man! low odor: thanks! Luxury: thanks dude! Vassago: i'm glad you like it! Rens: hell yeah! thanks! TheWinterLord: HAHAHA! I totally forgot about that when we were picking out names! Dammit! Thegodzero: Thanks dude! Well I like bought one and washed…
Well, yeah, my algorithm -much like deferred shading, which is similar to what i'm describing- won't work with antialiasing. Of course (like in deferred shading) you can do your "hand made" antialiasing by rendering in offscreen render targets which are larger than the framebuffer and downscale them. Also yes, multiple…
There are ways around it. Sega could go out of their way and name every player a last name from the NFL onto a player in the game. So say a 'Manning' as a RB on Baltimore. This would give them access to the 'Manning' on commentary on the game. Now, with the technology available, when people edit the teams it would say…