I get it too sometimes, White dots or black dots where the program trys to do something. I dunno but it looks a little like where you try to use the smudge too in a area that is half selected. Try merging your layers to a single background layer and making your background and foreground colours the same.
Hey thanks guys! I'm taking the day off and my wife is taking me out. I got myself a new wacom tablet and she picked me up GH2 last week as an early gift and some new Star Wars items. Gonna have some beers today and bbq later tonight. Later
I think Stahlberg said it's to have the diffuse emulate SSS. Basically the specularity only hits the top layer of your skin (white) while the diffuse would be influenced by the lower layers (red). Since specularity is added you need to reduce the red in your spec map so it counteracts the red in your diffuse map.
Hi! I think it's a cool location :+1: I recommend taking a step back from 3d and break the reference down, identifying what's important/ location-defining. Including such preparation steps in your thread (and portfolio), you can communicate your thought-proccess to the viewer. Had a quick go at it: I think this doesn't…
• LAYER BREAKDOWN + PROCESS: www.artstation.com/artwork/w8G4lX It was really fun doing this sort of super wide lens shot, let me know what you think! I included some behind the scenes, some thumbnail sketches and a layer breakdown video. I experimented recording the whole process but I don't think I'll have the time to…
I came across this technique here: http://www.polycount.com/forum/showthread.php?t=131819 While the installer works fine for normal maps in PS. Is there a way to get it accurately using the material editor nodes in 3dsmax? I currently use the overlay method in the material editor using the composite map to layer the normal…
Hey folks, i am trying to get into marmoset right now. I have made a transport container and everything is done. Now i imported it and it looks okay, only problem is that my normal map is way too "deep". And there is no slider for controlling it Would it be sufficient to put a layer with a 129/129/255 in the background of…
Hey there, can anyone point me in the way of a good tutorial on seamless/tile textures for game environments. I mostly create character textures with a UV layout, but im starting to get into environments and buildings. Im looking for something that will go into detail, an example would be placing graffiti on a repeatable…
Cartoony comic style sci-fi theme. Hope you like it! The Alpha layer is just where I want it for the different wear layers too. Last Image is the original drawing I did for the design. Let me know what you think :) link to workshop item: http://steamcommunity.com/sharedfiles/filedetails/?id=689734684 Edited the contrast of…
I got an email that said because I helped them sell a million copies of Dragon Age 2 so quickly, I get a free digital copy of Mass Effect 2. Activate your online pass, get a download code...Easy enough. I downloaded the download manager, but can not connect. I will try again later, but wanted to let everyone know in case…