Please don't spread misinformation. Zbrush actually doesn't use your GPU at all, which is why it runs so passably on average computers compared to most tools of the trade. For Zbrush you'll therefore get more benefit from a stronger CPU, and it generally even benefits from having more cores available as the sculpting…
So in regards to working freelance I would first and foremost say your portfolio is EVERYTHING!!! or 99% of it. I tried to do freelance a few years ago and failed hard, barely any income, crappy clients trying to underpay me massively. That was because my work was not good enough to attract better clients. I then tried…
Ive been a self taught 3d environment artist for over 10 years professionally and never had to draw a single thing. In fact, I would say I cant draw haha. But I did spend a large amount of time honing the skills that were directly applicable to the position I wanted, which was 3d and enviros. Never had a studio ask if i…
People have as much, if not more 'fun', playing a game that cost 69p or was even free on the app stores. Yet still £50 games sell on consoles and PC. I think people will buy into that for as long as they can see the value inherent in higher prices, such as a suitably rich or developed experience not possible for less money…
Thanx for the reply oxxnary but i posted this question up on the UDK forums too and receieved a long but helpful reply that solved my problem. Heres the post if anyone in the future is interested. Some people in my class made this. The only thing I have to add is that you need to Make a " Screenshots " folder in the UT…
It sounds like your normals are locked. Fixing this usually means resetting which edges are hard/soft, but it's probably the only thing you can do. Here's what I'd do (and this will preserve your skin weights & rig): 1. Duplicate the model & hide the original. 2. Select your new mesh. 3. Unlock the normals. Edit Polygons…
For us by far the most expensive things are the character drawcalls since they are not batched but use a classic hierachy with attachments on all pieces. 200-300 is far from healthy and it definitely limits our unitcount severely. Its "good enough to work" for us, for like 5-20 on screen but not scalable with around…
Our AAA Game art studio company is more than just outsource. Our senior team has over 20 years experience in the industry. Our studio strives to provide outstanding quality multiplied to a modern design done within the time frame you have. We are experienced in making bestselling games: full art-style development,…
[FONT="]Were looking for a designer with the experience to take the lead on UX design for an exciting new AAA F2P project. We want someone who believes its their job to work with a team to deliver a great product, not just a great design. [/FONT] [FONT="]You understand the moment when a game goes from being…
[FONT="]YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…