Be sure if you can work with kids. I had some practice in school and hell no. I'm definately not good kids teacher. Or teacher at all. And age group matters. From my little experience it was best to teach really young ones like 7-9 years old. Less noisy, easier to get some attention and excitement from them, which is…
Worked a bit more on it. Not happy at all, but it's my second attempt at poly modeling (I changed stuff from the sketch for make it my own). Now I'll start to clean and polish the overall shapes, and then start to make the panneling and a first detail pass. Learning Modo, poly modeling and to fight with edgeloops for the…
Thanks guys! :D !! There is this super tiny site called 3Dnice.net, and they have a few SUPER cheap character modeling/texturing related tutorial series. Pretty harsh accent tho. (Sub $4) Also, Hai Phan on CGCircuit has a good character modeling series. Slightly more expensive, but worth every penny. (Around $7, first part…
A little bump here... We've submitted our update with new levels a week ago which means it's about a week away from showing up in the app store if Apple approves. The update includes: A new island with 7 more challenging terrains! New digital and analog control options! Faster and more efficient Highscores! Various…
I have tried Adobe Photoshop CS4 on my Windows 7 and its VERY slow, almost impossible to use brushes as you quickly draw something and then watches it getting drawn for 10 secs afterwards. But I just found a patch from Adobe's homepage and going to try that out, will report back if it works. Personally I'm thinking about…
It's not very common but when games do use pregnant characters they tend to be like that... plot gimmicks. The same goes for sci-fi/fantasy movies I don't actually think it would be a very memorable piece. Pregnant women in games might be rare but it's not necessarily interesting and in order for something to be memorable…
Starting to work on project 2. I have decided to do a Gothic style door inspired from some awesome line art. Workflow Outline 1.Model highpoly metal work in Max. 2.Detail wood and metal in zbrush. 3.Model low in Max and unwrap. 4.Bake in xNormal. 5.Refine and detail normals in ndo. 6.Texture in Photoshop. 7.And present in…
Post pictures. They help us critique. The spine is split up into 3 sections (4 if you include the sacrum). Lumbar, Cervical, and Thoracic. 1. Make a rough vertebrae. 2. duplicate it along the spine making up the different sections. 3. Adjust the vertebrae according to their section 4. Post progress 5. Update based on…
Oh fuck that shit. If i ever hear that "kids"-song or whatever it's called again I'll go on a stabbing rampage. My GF's roommate listened to it 24/7 for a week when i tried to do portfolio crunching. Lived with gf and her roomate for a month when I got laid off from a job. Arfgh. Also. Taking someones food is a criminal…
I'll speak as a Character Artist, what I've done in the last 7 months: Model and texture Environment Art assets Rig and Animate environment art assets Script in Unreal 4 Blueprint animations, triggers, effects, and audio. (Think programming-lite) Concept out greyscale concept art for new assets. Write out an assets list…