Higher Skies is the working tittle. This is highly influenced by Bioshock infinite its gonna be a portfolio piece im going to do the textures in pbr style. this is gonna be a semi realistic stylized piece. any feed back on props or just general idea would help. planing to use zbrush / Substance Painter/ 3DSmax Concept:…
So here goes my first post. I finished today hi-poly and low poly mesh. My goal was making it as detailed as possible since it's quite simple model. Low poly is 2312 tris right now, second LOD is going to be around 250 tris. I think I'll to be UVing and baking next day. Any advices before baking in 3dsmax?
Hi in 3dsmax , I need to attach two object that are rigged to different bones of the skeleton , how can I do to preserve the skin modifier ? when I attach one or the other body part the attached one looses it's skin for the vertices , getting all the vertices set to 1 instead than the several fractions that made the…
I'm learning the basics of 3dsmax poly modeling. I want to apply the soft selection falloff only for x , so if i selected a vert in the middle of sg, the falloff would only apply to the vertices on the left and teh right. Hope you can understend what i mean... I'm not sure if its possible.
Thanks for sharing =) Was just looking for a simple viewer to open some 3ds files without having to install 3dsmax, Perfect timing. Although it doesn't seem to show alpha maps very well, always drawing a black outline and with the mipmapping it just because a large black blur from a distance.
You can also set the priority of the 3dsmax process to low or as someone already pointed out the affinity to a limited set of cores if you have a multi core CPU. I used to do this all the time and it works fine. If you are running out of memory things will still be slow though.
Habit to Bake in 3DSMAX. I like to see the Red Ray Miss Check so i can align the cage better and faster. Other Places are fine. Its only the Picatiny Rail. Edit: The Rails will be covered by a Rail Panel and a Flashlight. So, should i make a bake in xNormal? ^^
Right now I'm working on some more characters but I want to learn Maya as well. I've always worked with 3DsMax and most Studios that I want to apply for are looking for someone that knows how to use Maya. So maybe I'll post some props mixed with my characters ^^
The highpoly was sculpted and poly painted in zbrush following their refence images. And the details(shadow/light, AO, cavity) baked in xNormal and 3dsmax. The final scene is a diffuse only texture with no light. i guess used a wrong thread title.....should probably change the title to something less confusing. Thanks
http://www.debrismaker.aarondabelow.com/v1/ Here try debris maker, not much but can be useful on some instance. Work with 3dsMax, i can't remember the final output (lowpoly or highpoly) just try it out. http://www.debrismaker.aarondabelow.com/v1/ and message to ghaztehschmexeh: I lurve your avatar, sooooo cute :poly108: